I don't know why you still bother.

On 1/7/2019 7:21 PM, Kyle Sanderson wrote:
New year same bug :-(.

Team,

Any luck with resolving this one-liner?

Kyle.

On Fri, Dec 21, 2018 at 10:01 PM Kyle Sanderson <[email protected]> wrote:
>
> Still broken team 2 months later :( As a result I have horrible UX now
> as users need to click into a visible window for audio to
> automatically kick on and then disappear... every single map change...
> making the commands not as helpful as they were.
>
> This is looking like a simple one-liner,
> `command_line->AppendSwitchWithValue("autoplay-policy",
> "no-user-gesture-required");`. More than happy to commit this myself;
> alternatively please let me know when someone internally can resolve
> this easy issue :-).
>
> Kyle.
>
> On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson <[email protected]> wrote:
>>
>> Any update on this team?
>> On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson <[email protected]> wrote:
>>>
>>> Any update on this team?
>>>
>>> Kyle.
>>> On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson <[email protected]> wrote:
>>>>
>>>> Long time no mail.
>>>>
>>>> As industry leaders like Google uniformly destroy the web as per
>>>> https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
>>>> , this has impacted MOTD audio playback in Valve games. I (used to
>>>> before travelling so much now) play music regularly over Icecast2.
>>>> Players now join the stream, but are prevented from hearing any audio
>>>> because the DOM object is blocked. The usage of the radio is driven
>>>> through plugin usage to adjust volume, opt-out, view title, requests,
>>>> etc.
>>>>
>>>> Other industry leaders like http://www.sharkswithwheels.com/ are
>>>> presently broken while https://areweponyyet.com/ added a click-through
>>>> last night.
>>>>
>>>> Can we please toggle the preference off to restore this functionality?
>>>> The last thing I want to do is pop-up a window that people have to
>>>> click in-to which would disrupt their game.
>>>>
>>>> Kyle.
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