To quote VNN: "This is a Valve we haven't seen in a long, LONG time."

(Keep up the good work, all these updates are helping a lot)


On 02/11/2017 00:23, Rowedahelicon wrote:
You guys are kicking ass with updates lately, thank you :D

On Wed, Nov 1, 2017 at 7:37 PM, Eric Smith <[email protected] <mailto:[email protected]>> wrote:

    We've released a mandatory update for Team Fortress 2. The new
    version number is 4218712. The notes for the update are below.

    Thanks.

    -Eric

    ---------------------------------

    - Fixed a client crash related to the Mann Co. Store
    - Fixed server crash related to the ConTracker
    - War Paints directly purchased with Blood Money in the Mercenary
    Park Gift Shop and the Dragon Slayer come as Factory New again
            - Existing War Paints and weapons affected by yesterday's
    change will be fixed-up in the coming days
    - Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
    - Fixed the Festive Jag not drawing the lights
    - Fixed a bug related to the Razorback and touching a resupply
    closet or respawning
    - Fixed the Mantreads description for reduced airblast vulnerability
    - Fixed bots constantly respawning during Training mode
    - Fixed bots constantly respawning when tf_bot_force_class is set
    - Fixed a case where bots would constantly respawn if
    tf_bot_spawn_use_preset_roster was disabled
    - Added tf_bot_reevaluate_class_in_spawnroom convar to allow
    servers to disable bot reselecting their class while in spawn rooms
    - Fixed a bug with the Phlogistinator's attack distance so it
    matches the other flamethrowers
    - Fixed the War Paint icons in the Steam Community Market
            - Known issue: War Paints still show as blank and with
    zero quantity in search results
    - Fixed a bug related to the Medi Gun overheal upgrade in Mann vs.
    Machine
    - War Paints now have individual listings on the Steam Community
    Market
    - Outgoing party invites now get a notification panel
    - Updated cp_badlands
            - Disabled collision on a bunch of props (mainly lights/lamps)
            - Reduced attackers' spawn advantage by 1 second when
    working on final control point
            - Upgraded the small ammo pack to medium in the yard (on
    the porch)




    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list
    archives, please visit:
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
    <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>




--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to