Sweet! Thanks.

Justin (sigsegv)

On Mon, Feb 20, 2017 at 3:28 PM, John Schoenick <[email protected]>
wrote:

> We will be updating the github repository with the associated bits when
> the beta is ready for the SDK2013 games.  The build system now also
> requests c++11 on all platforms
>
>
> On 02/20/2017 03:16 PM, sigsegv wrote:
> > Hi John,
> >
> > VC++2015? Praise the lord, it's finally happening!
> >
> > Can we expect a corresponding push to the source-sdk-2013
> > <https://github.com/ValveSoftware/source-sdk-2013> GitHub repo when
> > the SDK2013 update happens?
> >
> > I can't wait to get off of VC++2013, a.k.a. the "we at Microsoft don't
> > give a shit about C++11 support even though the standard has been
> > finalized for literally over 2 years" edition.
> >
> > Justin (sigsegv)
> >
> > On Mon, Feb 20, 2017 at 2:46 PM, John Schoenick
> > <[email protected] <mailto:[email protected]>> wrote:
> >
> >     Hey everyone,
> >
> >     Following up on the warning email we sent a long while back, we're
> >     making good on our promise and changing our build toolchains for
> >     the TF2+SDK2013 games' dedicated server.  TF2 is being updated
> >     first, with the other SDK2013 games to follow.
> >
> >     There are two things that may affect server administrators that
> >     you should be aware of:
> >
> >
> >     *The Linux dedicated server now targets the Steam Runtime*
> >
> >     The Steam Runtime is a common runtime target based on Ubuntu.  For
> >     srcds, this largely means linking against a more recent glibc than
> >     may be available in some server distributions.  Administrators
> >     should check that the provided beta still runs in their
> >     environment of choice.  Those who are on older or incompatible
> >     distributions have several options:
> >
> >     - Switch to a distribution more compatible with the Steam Runtime,
> >     such as Ubuntu LTS
> >
> >     - Make use of a chroot/container/VM environment to run srcds.  The
> >     tools linked below include a script for creating a chroot that can
> >     be used for bootstrapping Steam Runtime environments.
> >
> >     - Use the Steam Runtime tools linked below combined with some
> >     dynamic linker magic to use the runtime libraries on an
> >     incompatible distribution, e.g.:
> >
> >         steamrt=/path/to/runtime
> >         export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> >         LD="$steamrt/usr/lib32/ld-linux.so.2"
> >         "$LD" ./srcds_linux "$@"
> >
> >     More information about the Steam Runtime and utilities for
> >     obtaining it can be found here:
> >     https://github.com/ValveSoftware/steam-runtime
> >     <https://github.com/ValveSoftware/steam-runtime>
> >
> >     *
> >     *
> >
> >     *The compiler toolchain used for all editions of srcds has changed*
> >
> >     Along with the client builds, all server builds have been updated
> >     to a newer compiler.  Windows builds now use the MSVC2015 tools,
> >     while Linux builds now use a newer edition of GCC with differing
> >     command-line parameters that affect codegen.
> >
> >     This is expected to break mods that expect certain ABI behaviors
> >     or look for certain signatures in order to hook functions (such as
> >     SourceMod).  We have separately spoken with the SourceMod team and
> >     they are working on supporting the new setup.  Maintainers of
> >     other mods should test them against the beta release below.
> >
> >     Our previous warning also indicated that this would change the
> >     _srv naming of the linux binaries.  We have decided *not* to
> >     adjust this, and the separate _srv build and naming remains
> unchanged.
> >
> >
> >     *Beta*
> >
> >     We've made a beta branch available for TF2 with these new
> >     changes.  The remaining SDK2013 games will be updated in the near
> >     future, and we will provide a beta for them at that time.
> >
> >     The beta is compatible with the current TF2 public release -
> >     servers may safely convert to it and continue serving both beta
> >     and non-beta clients.
> >
> >     The beta branch is titled "toolchainbeta" with no required
> >     password.  It can be accessed with SteamCMD via:
> >
> >         app_update 232250 -beta toolchainbeta
> >
> >     These changes may be promoted to an official release of TF2 as
> >     soon as next week, so we encourage all server administrators to
> >     test their setup against the beta before then.
> >
> >
> >     Let me know if you have any questions or concerns
> >
> >     - John
> >
> >
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> >
> >
> >
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