"in the section "Modifications not allowed in quickplay" exclude "Enforcing class limits" - it is not acceptable for a servers with a high level of play. Pro players do not want 5 snipers and spies in the team."
If someone wants to use quickplay, chances are they aren't looking to play anything even slightly competitive. On Sat, Jun 18, 2016 at 8:17 PM Sergey Dobretsov <[email protected]> wrote: > We can only advise Valvae here. > I would like to ask Valve consider several steps for the revival of the > community: > 1. TF2 Quickplay Overview: in the section "Modifications not allowed in > quickplay" exclude "Enforcing class limits" - it is not acceptable for a > servers with a high level of play. Pro players do not want 5 snipers and > spies in the team. > 2. Enter for the community servers special status "Valve > approved". Assign trusted servers, the relevant Quickplay rules, with a > history of more than 2-3 years on request. Show approved servers regardless > of what type of servers the player selected in the search settings in game > (official, community, whatever). > > What is it for? > We understand Valve's desire to spread the players depending on the game > level (beginners - only to the official servers, pro - official and > community servers). When an beginner constantly dying - the beginner closes > the game. > But you went too far. Older players will not want to play on the official > servers because of inexperienced players. A community servers are empty. I > know a lot of old players who are so completely leave the game. You get > beginners - its very good, but lose the old players. > > 2016-06-18 20:30 GMT+03:00 <[email protected]>: > >> Message: 1 >> Date: Fri, 17 Jun 2016 19:14:29 -0400 >> From: Rowedahelicon <[email protected]> >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Subject: Re: [hlds] Where VALVe (and other developers) went wrong - an >> analysis on Quickplay-alike systems >> Message-ID: >> < >> caodin9pzkmcq6zyso_el4rhcpeqfjdaxa-vbbb1mkpo_ram...@mail.gmail.com> >> Content-Type: text/plain; charset="utf-8" >> >> Very happy with the replies here, it's usually been such the opposite. >> I'll >> chime in though! >> >> I'm the same way with my community as many of you guys have. My community >> has brought together friends, relationships, irl meetings. A real sense of >> community and inclusion, I've had countless people tell me how happy >> they've been since finding mine, my corkboard also has a number of holiday >> cards I've gotten from members of my community. It's given me a real >> sense, >> like all of my work and input has actually mattered and my life is a >> little >> more valuable as a reuslt. >> >> There's a lot more to it, it's also creativity. All the map makers, model >> makers, gamemode makers, programmers, artists, so on and so forth! They >> all >> have a place to stretch their creativity, to find a purpose in a game. It >> sounds so sappy, but I'm sure everyone here has some friend they've met in >> a game that they cherish. >> >> It's also a big reason why I'm against a lot of the multiplayer games >> today, it squanders and limits that creativity, the drive isn't as there >> as >> it was here and other source games. Playing a game like Overwatch is fun, >> with friends I've known for years, but soloing it is just empty. You play >> with people who you'll never see ever again, they have no reason to be >> friendly towards you. It's all dead and monotonous. It also can't go too >> far on its own, the content will dry up and people will have to rely on >> Blizzard to keep it alive. >> >> TF2 will run it's course one day finally and I am okay with that, the game >> didn't start to tank in players and real fun overall until Valve started >> messing with their key formula. Valve was built on allowing the users to >> do >> so much, they did these complicated and intricate ARGs, treated the >> players >> with puzzles and trials. Now it's just hand holding, stream lining, >> limitations. >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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