Couldn't you print all netprops and look for a fuse in the equipped grenade
entity or rearm it? That would be a bit better than altering the
quickswitch behavior
On 22 Dec 2015 02:55, "Kyle Sanderson" <[email protected]> wrote:

> Not sure how old this exploit is, I hit q by mistake and found it.
> Basically you can pull a grenade, (quick) switch weapons, then a
> minute later pull the grenade out when you're near death fighting an
> enemy and blow yourself and them up.
>
> https://forums.alliedmods.net/showthread.php?t=276459
>
> Plugin is crude, but it should do the trick...
>
> Kyle.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to