Actually, it looks like that only affects very old versions, (pre-2009 / aluigi) which have much worse exploits anyways. Sorry for the confusion.
On Thu, Sep 3, 2015 at 1:28 PM, Refeek Yeglek <[email protected]> wrote: > I'll let the guys on my sourcemod's team who are looking into it know, > thanks. > > On Thu, Sep 3, 2015 at 1:26 PM, Nathaniel Theis <[email protected]> wrote: > >> Note that, depending on the engine version you're on (and even SDK 2013 >> may not do this, I haven't checked), setting sv_allowupload 0 may do >> literally nothing; on older versions, sv_allowupload just tells the client >> not to upload anything to the server. The client can ignore it and do it >> anyways. >> >> On Thu, Sep 3, 2015 at 1:19 PM, Ross Bemrose <[email protected]> wrote: >> >>> You'd know if that'd been done as there would be announcements on the >>> various hlds lists about updates for Counter-Strike: Source, Day of Defeat: >>> Source, and Half-Life 2: Deathmatch. >>> >>> However, what he's actually asking is that Valve update the Source SDK >>> 2013 with these fixes so that game developers can pull the changes from >>> Github and merge them into their own games' code. >>> >>> >>> >>> On Thu, Sep 3, 2015 at 4:10 PM, Matthias "InstantMuffin" Kollek < >>> [email protected]> wrote: >>> >>>> He is basically saying that the exploits Nathaniel found and reported >>>> have only been fixed in Valve's main titles. He hasn't found or reported a >>>> new exploit. >>>> I think it has been mentioned by KyleS on one or multiple of these >>>> mailing lists that these exploit fixes should be ported onto other >>>> branches. Apparently that has not been done? >>>> >>>> >>>> On 03.09.2015 22:06, N-Gon wrote: >>>> >>>> Someone give this man an unusual Finder's Fee >>>> >>>> On Thu, Sep 3, 2015 at 3:59 PM, Refeek Yeglek <[email protected]> >>>> wrote: >>>> >>>>> Hi, I'm one of the developers for Team Fortress 2 Classic, a source >>>>> mod project. Recently, someone abused a bug present in Source SDK 2013 MP >>>>> to distribute viruses to quite a few of our players and developers. The >>>>> way >>>>> they did it was by abusing a spray exploit present in the SDK 2013 MP >>>>> edition to upload a file pretending to be a spray to all players and >>>>> executing it. The technical info on how it works from one of our other >>>>> coders will be posted at the end of this email, but here's what you need >>>>> to >>>>> know as a server owner: >>>>> >>>>> We don't know how many source games are vulnerable. The big name VALVe >>>>> ones aren't, but any sourcemod probably is. This includes ones on steam >>>>> like Fortress Forever, or Fistful of Frags. >>>>> >>>>> If you're running a server for a non-VALVe or bigname(Titanfall, GMOD, >>>>> etc.) Source Engine game, then here's what you need to do: >>>>> >>>>> 1. Set sv_upload to 0 on your server. >>>>> >>>>> 2. If you are a TF2C server host, shut your server down and start >>>>> scanning your server for viruses. >>>>> >>>>> 3. Pester valve to fix this ASAP. >>>>> >>>>> TL;DR: >>>>> Sprays can be exploited to run code on people's systems and break into >>>>> accounts, we've had quite a few CS:GO and TF2 items lifted from accounts >>>>> and moved to trade alts and disappearing after that. Disable sprays ASAP >>>>> if >>>>> you host a sourcemod multiplayer server. >>>>> >>>>> Here's the technical info for how stuff works: >>>>> >>>>> "The vulnerability is triggered by a missing check to see if a memory >>>>> allocation succeded in the loading of VTFs. When the material is loaded, >>>>> there is space allocated for the material. The crucial option in the using >>>>> of this exploit is the option to skip Mipmaps from the material. If, for >>>>> instance, the first mipmap is skipped, the game will copy the mipmap data >>>>> to buffer + size of first mipmap. When the memory allocation fails, the >>>>> buffer will be 0, because thats what malloc returns on out of memory. This >>>>> means, that the only factor determining where the block is put is >>>>> determined by the size of the first mipmap. This way you can put the data >>>>> in the second mipmap whereever you want, meaning you can write to a >>>>> predictable location in memory. This is additionally encouraged due to the >>>>> fact that ASLR is disabled for the module in question. From that point on >>>>> ROP is used to mark a controlled memory location executable and transfer >>>>> control to it, bypassing DEP. The distribution of the malicious material >>>>> file can be easily done through the use of the spray system, which uploads >>>>> a custom material to the server and distributes it. This is of course not >>>>> the only way to distribute it, but one used in this case. This is not >>>>> absolutely accurate and technical details have been left out due to them >>>>> not influencing this exploit." >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> -- >>> Ross Bemrose >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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