When a sapper is knocked off of a level 3 sentry, the sentry becomes a
"level 1" until you redeploy it.  It retains rockets and the 128dps, but
has the level 1 look and hitbox.

On Thu, Jul 23, 2015 at 9:00 PM, A Fearts <[email protected]> wrote:

> I have seen this happen too with The Wrangler.
>
> On Thu, Jul 23, 2015 at 9:34 PM, Gabriel Klinefelter <
> [email protected]> wrote:
>
>> Scratch that, sentries just never run out of bullets. Minis, level 1s,
>> 2s, and 3s
>>
>> On Thu, Jul 23, 2015 at 8:31 PM, Gabriel Klinefelter <
>> [email protected]> wrote:
>>
>>> When using the wrangler, guns have infinite ammo.  They go to zero and
>>> then keep firing, when "repaired", it fills an unseen pool of ammo, making
>>> me think that ammo just goes down past zero.
>>>
>>> On Thu, Jul 23, 2015 at 7:54 PM, Eric Smith <[email protected]>
>>> wrote:
>>>
>>>> We've released a mandatory update for TF2. The notes for the update are
>>>> below. The new version is 2892090.
>>>>
>>>> -Eric
>>>>
>>>> ----------------------
>>>>
>>>> - Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance
>>>> fall-off
>>>>         - Old:  Drain 15 ÜberCharge at point blank and scale down to 0
>>>> at 1024 HU
>>>>         - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0
>>>> at 1536 HU
>>>> - Added Arms Race 1 and Arms Race 2 community event medals
>>>> - Fixed a bug related to using incorrect particle effects
>>>> - Fixed the Scorch Shot flares pushing teammates
>>>> - Fixed being able to carry the flag with the Rocket/Sticky Jumpers
>>>> - Fixed Sentries shooting over the head of Spies using the Box Trot
>>>> taunt
>>>> - Fixed tf_bot_join_after_player preventing the bots from joining a
>>>> team after the player joins team Spectator
>>>> - Fixed missing secondary attack animations for the Short Circuit
>>>> - Fixed the Contracts button on the main menu not being disabled when
>>>> there are no contracts
>>>> - Fixed an exploit related to coaching and the 'autoteam' command
>>>> - Fixed Mann vs. Machine maps not resetting properly after a successful
>>>> vote to change the challenge
>>>> - Fixed Stat Clock models not cloaking with the Spy
>>>> - Fixed a case where buildings would not go active if they were sapped
>>>> while being built
>>>> - Fixed a display bug that made it look like players had received
>>>> multiple copies of the same item
>>>> - Fixed a regression with the tournament spectator GUI that broke
>>>> custom HUDs
>>>> - Fixed showing "cannot be listed on the Steam Community Market for one
>>>> week" on listings in the Steam Community Market when that is no longer the
>>>> case
>>>> - Fixed a rare client crash when turning in Contracts
>>>> - Updated the Spy Contract objective for destroying buildings to work
>>>> with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
>>>> - Updated Mann Co. Store prices for foreign currencies to current USD
>>>> equivalents
>>>> - Updated the localization files
>>>> - Maps Workshop Beta
>>>>         - Improved handling of recently changed workshop maps
>>>>         - Fixed a case where servers would fail to load maps that had
>>>> been updated since the last server restart
>>>>         - Fixed a case were clients would not check for new versions
>>>> when connecting to a workshop server
>>>>         - Improved server console output when waiting on map downloads
>>>> during level change
>>>>         - Fixed a case where subscribing to maps while the game was
>>>> running could result in failure to load the map
>>>>         - Fixed a case where joining a server running a workshop map
>>>> would first wait for all subscribed maps to finish downloading before
>>>> attempting to download the map at hand
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>
>>>
>>
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>
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