I said this on the other list..but I'll put it here too!

Ok this is almost the last straw for me hosting TF2 servers - first you
basically kill anything to do with the community but rather than deal with
those few select that abuse something you take everything away from
everyone. To not be able to run what introduces contracts and to require to
play only on official servers really kills community servers that could host
these much better than poorly run Valve servers.  

You say you are looking at the situation with Community servers but I find
this very hard to believe and nothing more than propaganda to save face.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: Thursday, July 02, 2015 5:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Community Servers and the Gun Mettle Update

I have to agree also, getting scraps instead of the goodies. Why am i paying
for servers anymore when they get alienated by Valve policies?

That image there is really the best solution i've seen so far.

-ics


E. Olsen kirjoitti:
> At this point, I have to agree with Alexander.
>
> I mean, cmon guys - in almost two years of "looking at alternatives" 
> you've got nothing to announce when it comes to helping community 
> servers? There have been quite a few viable alternative presented, to 
> include this one:
>
> http://i.imgur.com/tAmWXj6.png
>
> I've really been a staunch defender of the TF2 team to this point, but 
> this is just kicking all the good communities that are left while 
> they're down.
>
> Honestly, by the time you guys make community support a priority 
> again, it might be too late.
>
> On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <[email protected] 
> <mailto:[email protected]>> wrote:
>
>     The blow would be lessened if you would go ahead and set "any
>     server" as the default for Quickplay instead of official servers
>     only. That was supposed to be a "temporary", "nuclear solution"
>     after all.
>
>     On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
>     <[email protected] <mailto:[email protected]>> wrote:
>
>         Hey guys, with today's update we're introducing a few new
>         features that will impact servers, and I just wanted to give
>         you guys a heads up.
>
>         There is a new quickplay category, featured, that represents
>         the featured maps for a given campaign. In order to have your
>         server in this category, you need to be running the mapcycle
>         mapcycle_featured_maps.txt, and have the special string
>         'featured' in your quickplay tags.
>
>         Today's update also introduces contracts, which currently
>         require players be on official servers to complete.
>         Unfortunately, our current setup makes it very difficult to
>         restrict features like this other than in an all-or-nothing
>         manner, and we determined this was necessary to protect the
>         system from immediate abuse.
>
>         We agree this is not ideal. We are continuing the look at the
>         situation with community servers and how we can better support
>         passionate communities, but currently have nothing to announce.
>
>         - JohnS
>
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>
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