Has anyone tried this on any other map with success ?

Sent from my iPhone

> On Dec 22, 2014, at 9:09 PM, Ross Bemrose <[email protected]> wrote:
> 
> From the wording, I assumed tf_powerup_mode 1 would enable it on any map.
> 
> Haven't tried it yet, though.
> 
>> On 12/22/2014 9:06 PM, E. Olsen wrote:
>> Just a clarification:
>> 
>> "- Added new Default Stock Action Item Grappling Hook.  Grappling hooks are 
>> usable in Mannpower mode and servers that enable it.  Once equipped, press 
>> and hold the action key to use it.  Use to move the player toward the hooked 
>> object."
>> 
>> Does that mean the grappling hook can be enabled in non "Mannpower" 
>> servers/maps....and if so, how do we enable it?  (I can see some interesting 
>> uses on certain custom maps).
>> 
>>> On Mon, Dec 22, 2014 at 8:40 PM, Ross Bemrose <[email protected]> wrote:
>>> This was answered by Eric on hlds_linux:
>>> 
>>> Set "tf_powerup_mode 1" and then changelevel to ctf_foundry or ctf_gorge.
>>> 
>>> -Eric
>>> 
>>> 
>>> 
>>>> On 12/22/2014 8:40 PM, Scott Biszmaier wrote:
>>>> How exactly does one enabled Mannpower mode on the given maps. I've tried 
>>>> both maps and I cannot see anything special. Is there a command?
>>>> 
>>>> Thanks
>>>> 
>>>>> On 12/22/2014 8:11 PM, Eric Smith wrote:
>>>>> We've released a mandatory update for TF2. The notes for the update are 
>>>>> below. The new version number is 2559181.
>>>>> 
>>>>> -Eric
>>>>> 
>>>>> -----------------------------------------
>>>>> 
>>>>> Happy Smissmas 2014!
>>>>> 
>>>>> - All Players who play TF2 during the event will receive a Gift: a 
>>>>> Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
>>>>> - Added 29 Limited community-contributed winter items to the Nice crate.
>>>>> - Added new Limited Festive weapons to the Naughty crate.
>>>>> - Limited time items can only be found during a limited window of time.  
>>>>> The Naughty and Nice crate items will no longer be available after 
>>>>> February 16, 2015.
>>>>> - Added Naughty and Nice winter keys to the Mann Co. Store.
>>>>> - Naughty and Nice winter crates cannot be opened after February 16, 2015.
>>>>> - Premium Players will receive a Secret Saxton to give to another player.
>>>>> - Item grants from previous events (including the Spirit of Giving and 
>>>>> the Winter Holiday noise maker) have been re-enabled for all players, 
>>>>> including those who deleted their earlier grants.
>>>>> 
>>>>> Weapons
>>>>> Added The Iron Bomber
>>>>> - Demoman Grenade Launcher
>>>>> - Grenades do not bounce or roll
>>>>> - Damage radius reduced by 20%
>>>>> - Grenades that self-detonate deal 10% less damage
>>>>> - Added The Iron Bomber to the Mann Co. Store, craft list, and item drop 
>>>>> list
>>>>> 
>>>>> Added The Quickiebomb Launcher
>>>>> - Demoman Stickybomb Launcher
>>>>> - Stickybomb arm time reduced by 0.2 seconds
>>>>> - Stickybombs can destroy enemy stickybombs
>>>>> - Charge time decreased by 50%
>>>>> - Stickybombs fizzle after 2 seconds
>>>>> - -15% damage penalty
>>>>> - -25% clip size
>>>>> - Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and 
>>>>> item drop list
>>>>> 
>>>>> Added The Panic Attack
>>>>> - Multiclass Shotgun
>>>>> - 34% Faster reload time
>>>>> - Hold fire to load up to 4 shells
>>>>> - Fire rate increases as health decreases
>>>>> - Weapon spread increases as health decreases
>>>>> - Added The Panic Attack to the Mann Co. Store, craft list, and item drop 
>>>>> list
>>>>> 
>>>>> Demoman Changes
>>>>> - Damage variance on grenades and stickybombs reduced from +/- 10% damage 
>>>>> to +/-2%.
>>>>> - Grenades and Stickybombs now have the same base blast radius as 
>>>>> rockets. Changed to 146 from 159.
>>>>> 
>>>>> Grenade Launcher
>>>>> - Direct hit grenades now deal full damage to target regardless of where 
>>>>> it struck the enemy. Previously full damage would only occur when 
>>>>> grenades exploded closer to the targets feet.
>>>>> 
>>>>> Stickybomb  Launcher
>>>>> - Stickybombs that detonate in the air now have a radius ramp up, 
>>>>> starting at 85% at base arm time (0.8s) going back to 100% over 2 
>>>>> seconds. Stickybombs that touch the world will have full radius.
>>>>> - Stickybombs now have a more visible trail while traveling through the 
>>>>> air
>>>>> - Stickybombs arm particle is slightly more visible
>>>>> 
>>>>> Loose Cannon
>>>>> - Double donk explosive damage now deal full radius damage to victims. 
>>>>> Previously double donk explosive damage was reduced by radius distance 
>>>>> from the explosion.
>>>>> - Removed a hidden penalty where Cannonballs that touched the world would 
>>>>> deal 50% less damage in addition to regular grenade damage reduction on 
>>>>> world touch.
>>>>> 
>>>>> Loch-n-Load
>>>>> - Changes to base grenade damage variance now ensure the Loch-n-Load does 
>>>>> not exceed 124 damage on a single hit.
>>>>> - Removed +25% self-damage penalty
>>>>> - Added -25% radius penalty
>>>>> - Changed clipsize penalty to -25% (3 grenades per clip) from -50% (2 
>>>>> grenades per clip)
>>>>> - Loch-n-load grenades no longer visually tumble when fired
>>>>> 
>>>>> Bootlegger / Ali Baba's Wee Booties
>>>>> - Added +25% Demo Charge meter on charge kill
>>>>> 
>>>>> Tide Turner
>>>>> - Added Penalty: Taking damage while shield charging                     
>>>>> reduces remaining charging time
>>>>> - Kills while charging now only add 75% meter on charge kills instead of 
>>>>> 100%
>>>>> 
>>>>> Scottish Resistance
>>>>> - It is now slightly easier to do sticky jumps with the Scottish 
>>>>> Resistance.  Increased range check for stickybomb jumping to sticky 
>>>>> damage radius of 146 from 100.
>>>>> 
>>>>> Scotsman's Skullcutter
>>>>> - Movement speed penalty now only applies when weapon is active
>>>>> 
>>>>> Claidheamh Mor
>>>>> - Added +25% Demo Charge meter on charge kill
>>>>> 
>>>>> Added new game mode Mannpower to the TF2 Beta
>>>>> Mannpower Mode
>>>>> - To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and 
>>>>> then choose Mannpower Mode.
>>>>> - The Following is a list of features in the initial launch of Mannpower 
>>>>> and is subject to changes in future updates.  Feedback is highly 
>>>>> encouraged
>>>>> - Contains 8 permanent power ups players can find in the map.
>>>>> - Players can only hold 1 permanent power up at a time.
>>>>> - Killing a player with a permanent power up forces the power up to drop.
>>>>> - Contains 1 temporary power that can be found in the map.
>>>>> - Use the 'dropitem' command to drop the currently held permanent power up
>>>>> - Added new Default Stock Action Item Grappling Hook.  Grappling hooks 
>>>>> are usable in Mannpower mode and servers that enable it. Once equipped, 
>>>>> press and hold the action key to use it.  Use to move the player toward 
>>>>> the hooked object.
>>>>> - Mannpower Beta plays a modified version of Capture the Flag that 
>>>>> requires your team's flag to be at base in order to capture the enemy 
>>>>> flag.
>>>>> - Touching your flag will instantly return it to base.
>>>>> - Currently supported on maps ctf_foundry and a modified ctf_gorge.
>>>>> - Instant respawns enabled
>>>>> - Random critical attacks disabled
>>>>> - Players spawn with 6 seconds of invulnerability
>>>>> 
>>>>> General
>>>>> - MvM : Added chance to find Australium Weapon rewards to all Advanced 
>>>>> and Expert Mann vs. Machine tours.  Previously only available on Two 
>>>>> Cities tour
>>>>> - MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and 
>>>>> Panic Attack in to Two Cities MannUp loot tables
>>>>> - Crafting items that are marked as temporarily untradable will now yield 
>>>>> temporarily untradable items instead of permanent
>>>>> - Fixed a client crash related to the material system
>>>>> - Removed the Giftapult from the store and added a crafting recipe for it
>>>>> - Updated the equip_region for The Beastly Bonnet
>>>>> - Updated the localization files
>>>>> - Removed the map restriction on players in karts respawning ghost 
>>>>> teammates when they touch them
>>>>> 
>>>>> _______________________________________________
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>>>> 
>>>> 
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