Also, assuming your mods set their tags correctly (e.g. changed maxplayers or
respawn rates, etc) the server would simply have been disqualified from the
quickplay pool until the tags were removed.
Presumably, actual bans from quickplay are reserved for those that try to game
the system.
Bjorn.
From: Tyler O'Malley <[email protected]>
To: [email protected]
Sent: Monday, December 8, 2014 12:20 AM
Subject: [hlds] TF2 Quickplay Changes - How to tell if your server is
Quickplay-banned?
Sorry if I'm not using this mailing list right, this is my first time actually
sending a message, ever.
Several months ago the TF2 Quickplay rules were updated, some of them quite
drastically. The changes server-side mods can make were severely restricted,
and mods like VSH and PropHunt are right out.
Our community's TF2 server has been offline since before this happened, and
recently we've revived it. It used to be a "fun" server, running stuff most
decidedly not suitable for Quickplay now, and we used to turn it all off to run
in "stock" mode and attract Quickplay players when we wanted to play actual TF2.
That is no longer possible given the new rules, and so the server has been
switched to stock TF2 to make use of Quickplay . However, it was revived from
an existing install, and I'm worried that the brief moment in time that it came
online with Quickplay activated and all the mods still installed may have
blacklisted it forevermore.
To that end, I would like to know; how can you tell if your server has been
banned/blacklisted/whatever from TF2 Quickplay?
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