- It happened with no warning, notification, patch note, etc.

Valve admitted they were using geo-location for quickplay, and they did not
tell anyone until people started complaining it was sending them to servers
across the Atlantic Ocean.

Based on how poorly it performed we can assume they are using a database
instead of ping. I'm not going to go into detail on what an awful idea this
is, but databases like these often fail when it comes to hosts in multiple
locations. They treat every IP owned by the host to be located at the whois
data.

- Some rare servers are unaffected. They can be pinged from any location
(and have huge player counts comparatively thanks to this).
- I see Korean servers and I live east coast US.

They could be between the 2 locations you tested. Let's say the limit is
500 servers and there are only 400 US  servers, this means 100 lucky
servers get to show up in US and Europe.

- You can bypass this bug by enabling ANY filter (has users playing, is not
passworded, secure, etc.). Most people don't do this and even less people
even use the server browser capable of it (gmod has its own html based
server browser).

Valve probably put a limit on the number of results you can get.

- It's baseline stupid and nobody desires this behavior. Especially in gmod
where you can miss out on entire gamemodes even existing because of it.

Unfortunately this is probably intentional and part of a disturbing trend
like removing TF2 community servers from quickplay. They thought it was
better for players to wait a few seconds less and that community servers
can't offer much more than low ping.



On Thu, Mar 20, 2014 at 9:41 AM, William Moodhe <[email protected]>wrote:

> I really doubt this is intended.
>
> - It happened with no warning, notification, patch note, etc.
> - Some rare servers are unaffected. They can be pinged from any location
> (and have huge player counts comparatively thanks to this).
> - I see Korean servers and I live east coast US.
> - You can bypass this bug by enabling ANY filter (has users playing, is
> not passworded, secure, etc.). Most people don't do this and even less
> people even use the server browser capable of it (gmod has its own html
> based server browser).
> - It's baseline stupid and nobody desires this behavior. Especially in
> gmod where you can miss out on entire gamemodes even existing because of it.
>
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