Sorry, I meant 1/2 of that RAM. Stupid phone! Grrrr!

 

From: Mike Vail [mailto:[email protected]] 
Sent: Friday, March 14, 2014 9:39 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max Players on this build

 

You won't get far with 1 GB of RAM. That's your biggest hurdle if you ask
me. Considering a TF2 Server with 24 slots running stock maps with no
players will consume about 1/5 that RAM, you're pushing it. 

 

From: Kevin [mailto:[email protected]] 
Sent: Friday, March 14, 2014 8:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max Players on this build

 

I assume virtualized?

I would expect about ~24 slots per core for the average srcds server. for
CS:GO don't go over 64 tick.


On 3/14/2014 11:01 AM, pilger wrote:

Hey guys,

 

I need some guidance to see what can I get from a server like this one:

vendor_id       : GenuineIntel
cpu family      : 6
model           : 15
model name      : Intel(R) Xeon(R) CPU           E5645  @ 2.40GHz
stepping        : 1
cpu MHz         : 2400.085
cache size      : 12288 KB


 

That's just one of the two cores it has, of course. It also has 1GB Ram and
4Mbits/s Bandwidth. Running CentOS 6.4.

Can anyone give a hand!?
 





_pilger





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