I really appreciate you answering bro! I did update to the latest stable branch 
version, "1.5.3-hg3975", and still having the same issue. What version are you 
running? I was running, and having no issues with 1.5.2 since October.

Thanks again,

-Dill

> On Feb 7, 2014, at 9:07 PM, "Mike Vail" <[email protected]> wrote:
> 
> I'd update SourceMod Dill. It looks like that's probably the issue. Mine are
> all working fine on Windows 2008.
> 
> -----Original Message-----
> From: Dill Bates [mailto:[email protected]] 
> Sent: Friday, February 07, 2014 7:18 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update released
> 
> Also getting reports when players check !rank, they're getting the score for
> replay only. Seems like this update broke quite a bit of stuff on my side
> anyways. First time in along time. 
> 
> 
>> On Feb 7, 2014, at 10:29 AM, Eric Smith <[email protected]> wrote:
>> 
>> We've released a mandatory TF2 update. The notes for the update are below.
> The new version is 2108330.
>> 
>> -Eric
>> 
>> --------------------------
>> 
>> Weapon Updates 
>> - The Shortstop
>>    - Reduced extra knockback penalty from 80% to 40%
>> - The Short Circuit
>>    - Added Penalty - No longer gain metal from dispensers when active
>> - The Cleaner's Carbine
>>    - Changed OnKill effect from gain crits for 3 seconds to gain
> mini-crits for 8 seconds
>> - Natascha
>>    - Added Positive Attribute +50% extra ammo
>> - The Reserve Shooter
>>    - Increased clip size from 3 to 4
>>    - Time to mini-crit airborne targets changed from 3 to 5
>> - The Beggar's Bazooka 
>>    - Changed penalty No primary ammo from dispensers to no primary ammo
> from dispensers when active
>> - The Quick Fix
>>    - Fixed the Medic not gaining the proper speed boost when a Demoman
> uses the Chargin' Targe or Splendid Screen
>> 
>> Weapon Fixes 
>> - Fixed deflected projectiles not affecting Strange and Killstreak counts
>> - Fixed the Mini-Sentry range-sphere not accurately displaying the range
> for the sentry when it is being placed
>> - Fixed the Spy's revolver using the incorrect reload sound
>> - Fixed third-person Medi Gun beams appearing jittery
>> - Fixed the Heavy not playing his response rules lines after eating a
> Sandvich, Buffalo Steak Sandvich, etc.
>> - Fixed The Half-Zatoichi using the wrong animations for the Loadout
> screen and the HUD 3D Character
>> 
>> Community Updates 
>> - Added the Strongbox Key to the Mann Co. Store
>> - Added 43 community-contributed items to the Strongbox Crate
>> - Added the Tumblr Vs Reddit Participation Medal
>> 
>> Mann vs. Machine 
>> - Added Killstreak Fabricators for the following weapons to the Two Cities
> Tour reward list: 
>>    - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The
> Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The
> Mantreads
>> - Fixed an exploit that allowed players to purchase/sell the Canteen
> Specialist upgrade to get more money than they originally spent
>> - Fixed an exploit where players could stand on a robot's head to block
> their movement for an easy kill
>> - Fixed players not being able to earn the Frags to Riches achievement if
> there is money in the world when the mission is completed
>> - Fixed a bug that caused players to not receive an Upgrade Refund Credit
> when they should have
>> - Fixed the UI not updating properly if an Upgrade Refund Credit is earned
> after the wave has ended
>> 
>> Quickplay 
>> - Added advanced options page, which allows you to search for a few
> commonly-requested non-vanilla options: 32-player servers, nocrits, and
> instant/modified respawn times
>> - Added "Show Servers" button to quickplay. This will run the normal
> quickplay search, but instead of joining the "best" server, it will present
> a list of about 20 servers and let you pick.
>> 
>> Other Changes
>> - Improved loading of item information panels to prevent hitches when
> cycling through backpack pages.
>>    - Use the convar tf_time_loading_item_panels to control how much time
> is spent per frame loading item panel data.
>> - Fixed Australium items not using the correct images in the Steam
> Community Market
>> - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
>> - Added the server command "sv_setsteamaccount" for logging in with a
> persistent game server account using a login token. Login tokens may be
> acquired via the IGameServersService/CreateAccount web API. Using a login
> token is not required to run a game server, but allows Steam users to
> continue to access your game server from their favorites list if your game
> server changes IP in the future.
>> - Added the game server's SteamID to the output of the status command
>> - Fixed the Killstreak counts not being accurately portrayed in the
> scoreboard
>> - Fixed seeing the incorrect LOD settings for models when they are being
> previewed during submission to the Steam Workshop
>> - Fixed a UV/skinning problem on the level 1 sentry
>> - Fixed a problem where "activate virtual reality" doesn't work if you
> have 2 monitors + headset
>> - Fixed a client crash caused by trying to load an invalid URL
>> - Fixed achievements getting stuck in a completed state and not being
> awarded to the player
>> - Fixed not hearing hit sounds after a level change when using
> tf_dingalingaling_repeat_delay
>> - Fixed the "equipped" label being displayed on incorrect backpack panels
> when equipping items
>> - Fixed the upper-left backpack panel always being highlighted when
> equipping items
>> - Fixed player names being clipped by item images in the Freeze Cam and
> Inspect panels
>> - Updated the equip_region for The Extra Layer
>> - Updated the Blue team material for the Ambassador to be less red
>> - Updated ctf_2fort
>>    - Fixed a rendering bug on a silo prop in the skybox area for the Blue
> base 
>> 
>> 
>> 
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