Additionally a new steam protocol handler for it would be nice as well,
steam://connectid/<id>


On Fri, Feb 7, 2014 at 5:03 PM, Nomaan Ahmad <[email protected]> wrote:

> +1 For Voogru's suggestion. Would be great!
>
>
> On 7 February 2014 22:56, Spencer 'Voogru' MacDonald <[email protected]>wrote:
>
>> Can we get a custom, new, fancy, snazzy command to connect to a game
>> server by the game servers steamid? Maybe even make it part of the steam
>> connect command?
>>
>> connectid <gameserverid>
>>
>>
>>
>> It would be epic.
>>
>>
>>
>> Thanks.
>>
>>
>>
>> - Spencer.
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Fletcher Dunn
>> *Sent:* Friday, February 07, 2014 4:45 PM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
>>
>>
>>
>> It’s possible that we might implement a mechanism to transfer ownership
>> at some point, but I wouldn’t do anything that depends on that.
>>
>>
>>
>> *From:* [email protected] [
>> mailto:[email protected]<[email protected]>]
>> *On Behalf Of *John Irwin
>> *Sent:* Friday, February 07, 2014 1:39 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
>>
>>
>>
>> Thanks Ross. Have bookmarked and will get back to you if issues found
>> (not expecting any).
>>
>> Fletcher, what are the implications of linking to a single user? Should I
>> register a new steam account for this? What if one of my admins creates the
>> connection and it links to his account then he leaves our group a year
>> later?
>> What if I use my own account but later get hacked?
>>
>> John
>>
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>>
>>
>
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