Each player has a spawnable eye that fires a ton of rockets. The pumpkin
spell creates six mini pumpkins.

However, this bug is pretty old. Unused entities don't have free reset on
round start. There's a virtual function for it iirc, but it isn't called.
As a hack, if you run MM:S, try
https://forums.alliedmods.net/showthread.php?t=186830

It's a hack, and TF2 has problems with using already free'd edicts (lol).
However, if you don't run anything broken like TF Gungame, it should do the
trick for this specific crash.
Kyle.
I dug in and noticed that even with 24 players, the entity count is
unusually high but i guess it's due to all that the map has.

4x24 slot servers show this for me just now:

Total 1797 entities (0 empty, 1660 edicts)
Total 1788 entities (0 empty, 1652 edicts)
Total 1800 entities (0 empty, 1663 edicts)
Total 1780 entities (0 empty, 1643 edicts)

-ics

ics kirjoitti:

> That map has total of 1484 entities (0 empty, 1347 edicts) so technically
> speaking, it shouldn't be the cause of your problems. Somehow your servers
> seem to spawn 650 more on the fly.
> -ics
>
> Eli Witt kirjoitti:
>
>> It's almost as if the game were designed to only have 28 players....
>>
>>
>> On Wed, Oct 30, 2013 at 5:03 AM, Andreas Grimm <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     Dear Valve,
>>
>>     to run a 32 player slots plr_hightower_event server is dangerous ...
>>
>>     L 10/30/2013 - 09:55:53: World triggered "Mini_Round_Win" (winner
>>     "Red") (round "plr_round_C")
>>
>>     L 10/30/2013 - 09:55:53: World triggered "Mini_Round_Length"
>>     (seconds "187.32")
>>
>>     L 10/30/2013 - 09:55:53: World triggered "Round_Win" (winner "Red")
>>
>>     L 10/30/2013 - 09:55:53: Team "Red" current score "5" with "17"
>>     players
>>
>>     L 10/30/2013 - 09:55:53: Team "Blue" current score "4" with "16"
>>     players
>>
>>     L 10/30/2013 - 09:56:01: World triggered "Round_Start"
>>
>>     L 10/30/2013 - 09:56:01: World triggered "Round_Setup_Begin"
>>
>>     L 10/30/2013 - 09:56:01: World triggered "Mini_Round_Selected"
>>     (round "plr_round_C")
>>
>>     L 10/30/2013 - 09:56:01: World triggered "Mini_Round_Start"
>>
>>     L 10/30/2013 - 09:56:01: Warning: free edicts below threshold. 8
>>     free edicts remaining.
>>
>>     L 10/30/2013 - 09:56:01: Warning: free edicts below threshold. 7
>>     free edicts remaining.
>>
>>     L 10/30/2013 - 09:56:01: Warning: free edicts below threshold. 6
>>     free edicts remaining.
>>
>>     L 10/30/2013 - 09:56:01: Warning: free edicts below threshold. 5
>>     free edicts remaining.
>>
>>     L 10/30/2013 - 09:56:01: Warning: free edicts below threshold. 4
>>     free edicts remaining.
>>
>>     L 10/30/2013 - 09:56:01: Warning: free edicts below threshold. 3
>>     free edicts remaining.
>>
>>     L 10/30/2013 - 09:56:01: Warning: free edicts below threshold. 2
>>     free edicts remaining.
>>
>>     L 10/30/2013 - 09:56:01: Warning: free edicts below threshold. 1
>>     free edict remaining.
>>
>>     L 10/30/2013 - 09:56:01: Warning: free edicts below threshold. 0
>>     free edicts remaining.
>>
>>     L 10/30/2013 - 09:56:01: Engine error: ED_Alloc: no free edicts
>>
>>     Maybe it's possible to decrease the entity count on that map a
>>     little bit?
>>
>>     - Andreas
>>
>>
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>>
>>
>>
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