1-2GB of ram per a server? Our tf2 servers never go above 500MB allocated
(350~ is in use), and they are stock maps with long uptimes (around 10000
mins) :p Running debian.

Cannot say the same thing about L4D(2) servers though. They like ram.

On Sun, Feb 14, 2010 at 11:40 PM, 1nsane <[email protected]> wrote:

> In my experience, when it comes to shared game server hosting, slow map
> loads usually mean lack of free ram.
>
> Game servers don't write that much to a disk (log files and such)
> to bog it down to a point that it will take 2 minutes to load a map.
>
> I mean after updates when 4 of my servers start (at the same time)
> on a 160GB HD with 8 mb cache they all load in under 25 secs.
>
> But ram however, is more of an issue.
> Say your server host runs only 2 (unlikely situation) servers per core and
> the server has 4 cores,
> that's over 2 gigs ram on start up and that grows with longer uptime, more
> plugins,
> and especially when maps don't change much (idle server. server empty most
> of the day).
>
> One of my idle servers is running the simplest map ever
> and less than base sourcemod plugins yet the ram usage is over 1GB now heh
> (last map change over 600 minutes ago).
>
> Anyway, that's just what I noticed.
>
> On Sun, Feb 14, 2010 at 11:56 PM, Cc2iscooL <[email protected]> wrote:
>
> > I kind of doubt it'll help. It may change the load times a little, maybe
> a
> > second or two at best, but it's more likely that something is eating the
> > disk I/O or there's a problem with the box itself.
> >
> > I'd either request a box change or a refund for slow map loading times
> and
> > unsatisfactory support. If it were a "bug in the server" it would be all
> > over the mailing list right now, and that hasn't happened since Valve
> fixed
> > the stats issue...but technically this doesn't mimic that problem at all.
> >
> > I had good luck with Branzone when I was with them, but stay away from
> > their
> > 128 FPS servers. They play like gameservers.com servers.
> >
> > On Sun, Feb 14, 2010 at 10:14 PM, Chris Oryschak <[email protected]>
> > wrote:
> >
> > > It varies, I'm running stock configs, with no sourcemod installed
> > > (renamed addons dir) and fastest I've gotten was 13seconds and longest
> > > is about 2mins.  It's extremely noticeable when going from a good
> > > working server to mine.  Even the 13seconds until you start to see the
> > > map loading on the client seems forever.
> > >
> > > The guy said he is going to do a defrag on the hard drive... highly
> > > doubt that will do anything but I'll wait and see.. and then probably
> > > price out a server somewhere else I'm thinking now.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Cc2iscooL
> > > Sent: Sunday, February 14, 2010 9:42 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] TF2 Long Map Change
> > >
> > > That's kind of an unacceptable response with how much you pay for AoW
> > > servers.
> > >
> > > How long are the mapchanges?
> > >
> > > On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak <[email protected]>
> > > wrote:
> > >
> > > > Yeah I google searched and came across that what you describe.
> > > > I don't load any banned ip's from a cfg so this won't be the issue, I
> > > > use sourcemod to manage my bans which, at the moment is empty.
> > > >
> > > > I put a support call in and got a response back saying that it's a
> > > "bug
> > > > on the server unfortunately" huff.
> > > >
> > > >
> > > > -Python
> > > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of Andrew
> > > > Armstrong
> > > > Sent: Sunday, February 14, 2010 4:59 PM
> > > > To: 'Half-Life dedicated Win32 server mailing list'
> > > > Subject: Re: [hlds] TF2 Long Map Change
> > > >
> > > > We've experienced this with other source based games when we listed
> > > > 'exec
> > > > banned.cfg' in our server config file, when the banned.cfg contained
> > > > hundreds of ban entries.
> > > >
> > > > Remove this command from your server.cfg if its present, just execute
> > > it
> > > > once on the command line.
> > > >
> > > > Regards,
> > > > Andrew
> > > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of Chris
> > > Oryschak
> > > > Sent: Monday, 15 February 2010 8:34 AM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: [hlds] TF2 Long Map Change
> > > >
> > > > Anyone ever have problems with their TF2 server + on map change it
> > > takes
> > > > a long time.
> > > > I'm running the server off a rented box so my access is limited but
> > > when
> > > > I look at the server logs here is what I find:
> > > >
> > > >
> > > >
> > > > L 02/14/2010 - 13:24:05: "tv_relaypassword" = ""
> > > > L 02/14/2010 - 13:24:05: "tv_password" = ""
> > > > L 02/14/2010 - 13:24:05: "deathmatch" = "1"
> > > > L 02/14/2010 - 13:24:05: "coop" = "0"
> > > > L 02/14/2010 - 13:24:05: "sv_cheats" = "0"
> > > > L 02/14/2010 - 13:24:05: "sv_pausable" = "0"
> > > > L 02/14/2010 - 13:24:05: "sv_contact" = ""
> > > > L 02/14/2010 - 13:24:05: "sv_voiceenable" = "1"
> > > > L 02/14/2010 - 13:24:05: "tv_enable" = "0"
> > > > L 02/14/2010 - 13:24:05: server cvars end
> > > >
> > > > L 02/14/2010 - 13:25:38: Started map "cp_dustbowl" (CRC "1303353615")
> > > > L 02/14/2010 - 13:25:45: server_cvar: "tf_gamemode_payload" "0"
> > > > L 02/14/2010 - 13:25:45: server_cvar: "sv_tags"
> > > > "Vanilla,hlstatsx,increased_maxplayers"
> > > > L 02/14/2010 - 13:25:45: server_cvar: "sv_tags"
> > > > "Vanilla,hlstatsx,increased_maxplayers"
> > > > L 02/14/2010 - 13:25:45: server_cvar: "tf_gamemode_cp" "1"
> > > >
> > > >
> > > > Note the times from when "server cvars end" and "started map" begins.
> > > > It was almost 1:33 delay for this map change.  Anyone have any ideas
> > > on
> > > > what could be causing this?
> > > >
> > > > Thanks,
> > > > Chris
> > > >
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