Hi there,
I hope I'm not breaking any etiquette rules with this, but I was
interested in seeing how GPT4 would respond to this request, so here goes:
https://chat.openai.com/share/72ec8309-6a66-45fc-b142-7fdc9cbb57b4
Content:
In GNU Make, a simple way to include all subdirectory makefiles in a
"main" makefile would be to use the wildcard and include functions.
However, as you've discovered, this can create confusion when you have
duplicate file names in different directories.
One way to solve your problem would be to use a variable within each
sub-Makefile to set the relative path to the sources and objects. Here's
how you might do it.
In each of your sub-Makefiles, you would declare a variable to store the
relative path. For instance:
|# In subdir_a/Makefile SUBDIR := subdir_a SOURCES := $(SUBDIR)/file.c #
In subdir_b/Makefile SUBDIR := subdir_b SOURCES := $(SUBDIR)/otherfile.c
# In subdir_b/subdir_c/Makefile SUBDIR := subdir_b/subdir_c SOURCES :=
$(SUBDIR)/file.c |
And so on. The |$(SUBDIR)| variable is being prepended to the names of
your source files. Now, when the sources are compiled, they'll be
compiled in the proper directory.
Your main Makefile would use the include function to include the
sub-Makefiles, and the rule to compile your objects would use the
|$(SOURCES)| variable.
|# Main Makefile include $(wildcard */Makefile) %.o: %.c $(CC) -c $< -o $@ |
Note that the pattern rule |%.o: %.c| will match the source files with
the correct path, due to the |$(SUBDIR)| variable being prepended in the
sub-Makefiles.
This way, when you compile a source file that exists in multiple
directories, the appropriate version will be compiled thanks to the
directory prefix.
Please remember to ensure the order of dependencies, and that the
necessary header files are also located correctly.
The above approach helps to provide directory-based isolation and helps
the build system distinguish between similarly named files in different
directories.
Note: This solution does assume you're dealing with a relatively flat
directory structure (i.e., not too many nested directories). If you are
dealing with deeply nested directories, you may need to consider more
sophisticated solutions, potentially including a build system that is
designed to handle this type of project structure more elegantly, such
as CMake or Bazel.