The previous AI challenge (tron) was a lot of fun. I suspect the experience they gained from running the last one, will make this an exciting contest.
Haskell fared well in the last contest, despite it favouring fast C/C++ implementations due to a focus on classic minimax/pruning. The current challenge looks more open-ended as far as solutions go, so hopefully there'll see even more Haskell submissions! :) On Fri, Sep 10, 2010 at 4:11 PM, Jake McArthur <jake.mcart...@gmail.com> wrote: > Just wanted to let everybody know that there is an AI contest [1] that > started today. Everybody has about two months to create bots that compete > against each other 1-on-1 in a game based on Galcon [2]. > > A couple issues to mention for full disclosure: There is some sponsorship by > Google, but unfortunately they aren't running the hardware, so the site is > getting pretty hammered right now. We (it's all open source and open for > contributions) are working to get it optimized to better handle the load. > Also, the version of GHC on the server is very old (6.8.2) and isn't likely > to get updated. I'm working to allow binary submissions though. If that goes > through, you guys will be able to submit 64-bit Linux binaries rather than > Haskell code to be compiled on the server. > > Just letting everybody know so the Haskell community can represent! > > - Jake > > [1] http://ai-contest.com > [2] http://galcon.com > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe