Not sure how to do this without GLFW, but with that library, here's the
code:
http://hpaste.org/fastcgi/hpaste.fcgi/view?id=27322#a27322

<http://hpaste.org/fastcgi/hpaste.fcgi/view?id=27322#a27322>You must convert
your PNG file to a TGA file for GLFW.

On Sun, Jul 11, 2010 at 6:07 AM, Hector Guilarte <[email protected]>wrote:

> Hello,
>
> I already send this to the HOpenGL list, but I'm kind of in a hurry with
> this and I'll probabbly get more responses from you...
>
> I've been looking for a way to map a texture into a Quad primitive with
> HOpenGL with no luck. I've already done this in C++ and had no problem. I
> did the tutorial in http://www.haskell.org/~pairwise/HOpenGL/HOpenGL.html, 
> downloaded
> the sources, compiled them and it worked great (After changing a 2 lines to
> make it work with OpenGL's latest version), but when I change the code to
> use a .rgb file created by me with the program they provide from a .png file
> of 256x256 pixels I don't have the same luck... My OpenGL version
> is 2.4.0.1...
>
> I'm REALLY lost, clueless, so any kind of help would be
> greatly appreciated.
>
> I checked the textures in the examples of the red book, but they are
> "procedural" textures, and I need to map an image.
>
> One of the pictures I need to map is in
> http://dl.dropbox.com/u/1476919/Orange256.png
> Are six like that one and are for making a Rubik's Cube. After I finish it
> I'll upload it to hackage and let you all know.
>
> Thanks a lot,
>
> Héctor Guilarte
>
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>
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