Seems like today FRP is the last word in game programming with Haskell. Do you know something that could be a good tutorial, or at least introduction to FRP ? Something that could somewhat help me learn the ropes, 'cause I'm afraid if I dive directly into your code I'm gonna be lost.
Good job, by the way. Yves Parès Felipe Lessa wrote: > > On Sat, Feb 13, 2010 at 09:49:53PM +0100, Henk-Jan van Tuyl wrote: >> I tried it, but after briefly displaying a window, the program >> terminates with the message: >> dow: user error (unknown OpenGL extension entry glTexParameteri, >> check for OpenGL 3.1) >> >> I suppose the program needs a newer version than is supplied with >> Windows (opengl.org states that Microsoft always includes an old >> version of OpenGL [1]) >> Does anybody know how to deal with this? > > Just a thought: maybe it is something else. That function > appears to exist since Windows 95 according msdn[1] and OpenGL > 1.1[2]. > > [1] http://msdn.microsoft.com/en-us/library/dd368641(VS.85).aspx > [2] http://www.talisman.org/opengl-1.1/Reference/glTexParameter.html > > HTH, > > -- > Felipe. > _______________________________________________ > Haskell-Cafe mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/haskell-cafe > > -- View this message in context: http://old.nabble.com/ANN%3A-Dungeons-of-Wor---a-largish-FRP-example-and-a-fun-game%2C-all-in-one%21-tp27543827p27579234.html Sent from the Haskell - Haskell-Cafe mailing list archive at Nabble.com. _______________________________________________ Haskell-Cafe mailing list [email protected] http://www.haskell.org/mailman/listinfo/haskell-cafe
