> I'd strongly recommend you simply choose a set of geometric objects
> paths, polygons, whatever... and work with those, only considering SVG
> as a final rendering step when you could probably just generate
I do, cheers.
The SVG model is just an intermediate representation for the SVG export/import
part.
Past experience told me, mapping SVG to my own models in one pass gets pretty
ugly.
Bye,
Lenny
_______________________________________________
Haskell-Cafe mailing list
[email protected]
http://www.haskell.org/mailman/listinfo/haskell-cafe