When he gives you the code, could you let me know? I would really love to bind Open Scene Graph, but it's entirely C++ and that makes for a lot more difficult coding to say the least.
On Wed, Feb 18, 2009 at 4:17 AM, Wolfgang Jeltsch <g9ks1...@acme.softbase.org> wrote: > Am Dienstag, 17. Februar 2009 19:36 schrieben Sie: >> > If you have problems with Gtk2Hs on Windows, it might be better to write >> > a Win32-based backend for Grapefruit instead of a wxWidgets-based one. >> > What do you think about that? >> >> Win32-based backend would make more sense as it is one less layer to deal >> with. But how? Same thing with Mac. > > A student of mine wrote a fully automatic binding generator for C++ libraries > which also supports Qt extensions (signals and slots). (However, this guy > still has to give me the code. :-/ ) One could do a similar thing for > generating Win32 and Cocoa bindings. Then one could write Grapefruit UI > backends based on these bindings. > > Best wishes, > Wolfgang > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe