Dan Piponi schrieb: > Real time audio applications are top of my list of "crazy projects I > would work on if I had a month spare". I think it might work out > nicely. My approach wouldn't be to talk directly to audio hardware > from Haskell but instead use a framework like Lava to generate low > level code from an embedded DSL. I think that would be a really > elegant way to work at a high level and yet have the result execute > *faster* than traditionally written C++ code. > -- > Dan > > On Tue, Nov 11, 2008 at 7:41 PM, sam lee <[EMAIL PROTECTED]> wrote: >> I haven't found multitrack audio recording applications written in >> Haskell. These are usually written in C++ using Jack audio or ASIO. >> This probably means that it is not a good idea to write real time >> audio applications in Haskell at the moment. >> So, probably avoid writing applications that use a high frequency >> timer and IO that should be synchronous to the timer in Haskell.
I do real time audio processing based on lazy storable vectors, however I do not plan to implement another GUI driven program but want to program audio algorithms and music in Haskell. http://www.haskell.org/haskellwiki/Synthesizer Although I can do some processing in real-time I don't approach the speed of say SuperCollider so far. I must rely on GHC's optimizer and sometimes it does unexpected things. I know that one of Paul Hudak's students is working on something similar, called HasSound. The DSL approach is already implemented for CSound in Haskore (again there is also a not yet published library which encapsulates this functionality) and you can also do real time sound processing by controlling SuperCollider: http://www.haskell.org/haskellwiki/SuperCollider See also: http://www.haskell.org/haskellwiki/Category:Music _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe