I implemented Tetris in LML long before Haskell existed. It was text based, but looked good with a custom font. :)
Haskell has no problem with state, it's just explicit. -- Lennart On Nov 19, 2007 9:25 PM, Andrew Coppin <[EMAIL PROTECTED]> wrote: > If you were going to implement Tetris in Haskell, how would you do it? > > (For that matter, has anybody already *done* it? It would probably make > a nice example program...) > > I'm particularly interested to know > > 1. How exactly would you do the graphical components? (Presumably > there's some deep trickery with Gtk2hs that can draw free-form stuff > like this.) > > 2. How do you implement a program that is fundamentally about state > mutation in a programming language which abhors state mutation? > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe >
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