Actually Pan (and Pan#) are NOT the same as Fran -- quite a bit
different, in fact. You may have to email Conal Elliott for a working
version of Fran, OR you could look at my simplified version (which I
call "FAL", for "Functional Animation Language") described in Chapter 15
of my textbook, The Haskell School of Expression. You can get a working
version of FAL by downloading the source code from www.haskell.org/soe,
although I should warn that the graphics lib on which it depends no
longer works on all platforms and with all compilers.
Another option is to look at Yampa (www.haskell.org/yampa) which when
combined with a suitable graphics back-end is essentially an arrowized
version of Fran. I would recommend this route if you want to avoid
space-leak problems that are inherent with "pure" Fran.
Let me know if you have any problems.
-Paul
Jared Updike wrote:
I think this works:
http://haskell.org/edsl/pansharp.html
Jared.
On 8/23/06, HIGGINS Neil (ENERGEX) <[EMAIL PROTECTED]> wrote:
Fran is a Haskell library (or "embedded language") for interactive
animations with 2D and 3D graphics and sound. See
<http://www.conal.net/fran/> and
<http://research.microsoft.com/research/downloads/download.aspx?FUID=c9eff407-ce59-4a2a-90cb-de099a9bacbd>
I would like to use Fran as a rapid prototyping environment for
animations,
but it appears to be broken under WinHugs.
I'm looking for someone with much better Haskell prowess than myself who
might be able resurrect Fran under WinHugs. Unfortunately I can only
offer
my gratitude in return.
It's a long shot, I know.
Kind regards,
Neil Higgins
Snr Strategic Planning Engineer
ENERGEX
Em: [EMAIL PROTECTED]
Ph: 3407 4800
Fx: 3407 4832
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