NB: being unsubscribed, you can still watch the game. It's just that you are not anymore considered as a "citizen" of that game, thus not counted in the votes.
On Wed, Feb 27, 2013 at 10:12 PM, Corentin Dupont <corentin.dup...@gmail.com > wrote: > Hi all, > there is quite a lot of players! Fantastic! > I proposed a rule to lower the vote quorum from unanimity to a quorum of > only 4, for the experimentation. > But still, to have this rule accepted, everybody needs to vote! Could you > please cast your vote? If you don't plan on playing, it's better to > unsubscribe. > The players which have submitted their email should have received a > notification for this rule. > > To experiment with the rules, it's better to install Nomyx on your machine > (cabal install Nomyx) and play alone, since the voting process can be long > in multiplayer (I expect 1 or 2 days to reach the quorum for a rule). > > I saw people having problem writing the rules (in the log), I'll post some > comments on the game's forum: http://www.nomyx.net/forum/viewtopic.php?p=5 > not to flood this mailing list ;) Just note that all proposed rules should > have type "RuleFunc". > If you'd like to use GHCI to compose your rule, here's how: > $ wget > http://hackage.haskell.org/packages/archive/Nomyx-Rules/0.1.0/Nomyx-Rules-0.1.0.tar.gz > $ tar -xzvf Nomyx-Rules-0.1.0.tar.gz > $ ghci Nomyx-Rules-0.1.0/src/Language/Nomyx/Examples.hs > > Cheers! > Corentin > > > On Wed, Feb 27, 2013 at 12:28 AM, Corentin Dupont < > corentin.dup...@gmail.com> wrote: > >> Hello everybody! >> I am very happy to announce the beta release [1] of Nomyx, the only game >> where You can change the rules. >> This is an implementation of a Nomic [2] game in Haskell (I believe the >> first complete implementation). In a Nomyx game you can change the rules of >> the game itself while playing it. The players can submit new rules or >> modify existing ones, thus completely changing the behaviour of the game >> through time. The rules are managed and interpreted by the computer. They >> must be written in the Nomyx language, which is a subset of Haskell. >> At the beginning, the initial rules are describing: >> - how to add new rules and change existing ones. For example a unanimity >> vote is necessary to have a new rule accepted. >> - how to win the game. For example you win the game if you have 5 rules >> accepted. >> But of course even that can be changed! >> >> Here is a video introduction and first tutorial of the game: >> http://vimeo.com/58265498 >> The game is running here: www.nomyx.net:8000/Nomyx >> I have set up a forum where players can learn about Nomyx and discuss the >> rules they intend to propose: www.nomyx.net/forum >> >> As this is the first beta release of the game, I'm looking for beta >> testers :) Although I tested it quite a lot, I'm sure a lot of bugs >> remains, especially in multiplayer. >> So if you are interested in testing Nomyx, please go to this forum thread >> and we'll set up a small team to start a match! >> http://www.nomyx.net/forum/viewtopic.php?p=5 >> >> Comments/contributions are very highly welcome! There is still a lot to >> do. >> As for now, the game is not completely securised. It is easy to break it >> by submitting rules containing malicious code. I'm working on it. If you'd >> like to do security testing, please do it locally on your own machine and >> send me a bug report :). >> >> Cheers, >> Corentin >> >> [1] http://hackage.haskell.org/package/Nomyx >> [2] www.nomic.net >> > >
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