On Thu, Dec 05, 2024 at 09:29:20PM +0100, Christos Margiolis wrote:
> Hiltjo Posthuma wrote:
> > On Thu, Dec 05, 2024 at 07:53:58PM +0100, Christos Margiolis wrote:
> > > These applications are almost always floating.
> > > ---
> > >  config.def.h | 1 +
> > >  1 file changed, 1 insertion(+)
> > > 
> > > diff --git a/config.def.h b/config.def.h
> > > index 9efa774..024d9f3 100644
> > > --- a/config.def.h
> > > +++ b/config.def.h
> > > @@ -28,6 +28,7 @@ static const Rule rules[] = {
> > >    */
> > >   /* class      instance    title       tags mask     isfloating   
> > > monitor */
> > >   { "Gimp",     NULL,       NULL,       0,            1,           -1 },
> > > + { "SDL_App",  NULL,       NULL,       0,            1,           -1 },
> > >   { "Firefox",  NULL,       NULL,       1 << 8,       0,           -1 },
> > >  };
> > >  
> > > -- 
> > > 2.47.1
> > > 
> > > 
> > 
> > Not for me.
> 
> Do you have an example where we wouldn't want this? Perhaps I
> over-generalized my use-cases.
> 
> Christos
> 

It is too specific yes. Two examples for me are:

I've noticed no issues with some SDL games like supertuxkart, etc without this 
rule.

I prefer to run my (unpublished) map application in SDL in not a special way
(tiling is fine) also. There are other regular applications that use SDL and
run fine in tiling mode etc.

-- 
Kind regards,
Hiltjo

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