On Thu, Dec 05, 2024 at 09:29:20PM +0100, Christos Margiolis wrote: > Hiltjo Posthuma wrote: > > On Thu, Dec 05, 2024 at 07:53:58PM +0100, Christos Margiolis wrote: > > > These applications are almost always floating. > > > --- > > > config.def.h | 1 + > > > 1 file changed, 1 insertion(+) > > > > > > diff --git a/config.def.h b/config.def.h > > > index 9efa774..024d9f3 100644 > > > --- a/config.def.h > > > +++ b/config.def.h > > > @@ -28,6 +28,7 @@ static const Rule rules[] = { > > > */ > > > /* class instance title tags mask isfloating > > > monitor */ > > > { "Gimp", NULL, NULL, 0, 1, -1 }, > > > + { "SDL_App", NULL, NULL, 0, 1, -1 }, > > > { "Firefox", NULL, NULL, 1 << 8, 0, -1 }, > > > }; > > > > > > -- > > > 2.47.1 > > > > > > > > > > Not for me. > > Do you have an example where we wouldn't want this? Perhaps I > over-generalized my use-cases. > > Christos >
It is too specific yes. Two examples for me are: I've noticed no issues with some SDL games like supertuxkart, etc without this rule. I prefer to run my (unpublished) map application in SDL in not a special way (tiling is fine) also. There are other regular applications that use SDL and run fine in tiling mode etc. -- Kind regards, Hiltjo