You can extract an interface out of
CreateTableData
with getter/setter method place it in the API package and let the
original CreateTableData implement that interface.
In fact to prevent this kind of issue its alwaysa a good idea in OSGi to
have one api bundle that does only contain interfaces and Exception
classes and keep the implementation in a seperate bundle that imports
the interface classes.
That way you can't accidently use internal classes in the API and the
api bundle is the only one that is imported by users as well as
implementation and there is no direct dependency on the implementor of
that API.
Am 20.08.2013 19:42, schrieb Thomas Mueller:
Hi,
> About the OSGi manifest. If you don't want to expose more package in
OSGi, how to use org.h2.api.TableEngine as it imports
org.h2.table.TableBase ?
Yes, that's a good question :-) And the method passes a
CreateTableData, which is in another package. There is one small
change I will make, but this will not solve the problem: TableEngine
should return a Table, not a TableBase. But to solve the dependency
problem, yes I guess the easiest solution is to change the OSGi
manifest. I don't like to do that, but currently don't see an alternative.
Regards,
Thomas
On Tuesday, August 20, 2013, Nicolas Fortin (OrbisGIS) wrote:
Hello Martin Davis,
As you advised I use the CoordinateSequenceFilter instead of
iterating over vertices:
https://github.com/nicolas-f/h2database/commit/d168e04e061d470aebbc8749ce9663e97a7da18f
About the OSGi manifest. If you don't want to expose more package
in OSGi, how to use org.h2.api.TableEngine as it imports
org.h2.table.TableBase ?
Thanks for support
-Nicolas Fortin
Atelier SIG
IRSTV FR CNRS 2488
Le mardi 20 août 2013 03:16:10 UTC+2, Martin Davis a écrit :
Sigh, yes, the JTS handling of Z values is a bit weak right
now. Hoping to improve this in redesign of the API - but it
will break lots of things unfortunately.
In absence of better metadata about the coordinate dimension
the method of checking for Z = NaN is about all that can be
done right now, . Be aware however that
Geometry.getCoordinates() is a bit inefficient for complex
geometries, since it has to create one big array to hold all
Coordinate values, and then traverse the geometry copying the
references. Using a CoordinateFilter would be more efficient.
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