Hi
Ekaitz Zarraga <eka...@elenq.tech> writes: > Make sure the version of alembic we have packaged is the one Blender expects. > > Sometimes the APIs change and that may led to that kind of errors. The version of alembic that blender 3.0.1 requires is the same we have. The problem might come from another version mismastch problem. Namely with OpenEXR. OpenEXR version 2.x provided Imath inside of its subdirectory Ilmbase, for which we also have a separate package. From version 3.x of OpenEXR, Imath became a separate package. The guix blender package still uses openexr version 2.x. and its subpackage ilmbase. However guix package alembic uses the new imath. Blender upstream actually also expect openexr 3.x and imath. The quick and dirty fix is to just downgrade alembic. I just tried it and it works. So at least we can work with alembic files in blender now. A better fix would be to add openexr 3.x and imath to blender package’s inputs and remove openexr-2 and ilmbase. I tried that but it doesn’t work. The error is --8<---------------cut here---------------start------------->8--- CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: OPENEXR_HALF_LIBRARY (ADVANCED) linked by target "cycles_scene" in directory /tmp/guix-build-blender-3.0.1.drv-0/blender-3.0.1/intern/cycles/scene OPENEXR_ILMIMF_LIBRARY (ADVANCED) linked by target "cycles_scene" in directory /tmp/guix-build-blender-3.0.1.drv-0/blender-3.0.1/intern/cycles/scene --8<---------------cut here---------------end--------------->8--- It seems this is due to some error in the cmake of blender’s source. Some other packge maintainers have come across the same issue aparently https://devtalk.blender.org/t/building-blender-2-93-3-with-the-new-half-implementation-of-openexr-that-uses-half-of-imath/20074. I guess it has not been fixed in upstream blender yet. There is a patch though here https://github.com/bartoszek/AUR-blender-2.83-git/blob/master/openexr3.patch So this could be the better solution if want to rely on that patch. Do we? I also have no idea how to apply a patch from another repo in a package definition though. Any idea? A general build / packaging question: For testing purposes I sometimes want to just try some command in the build environment. Like applying this patch for example. Is there a simple way to somehow enter the build env and do things from there imperatively, just to quickly check some things? Best, Théo