Albin (2016-04-12 17:55 +0300) wrote: > Thank you Leo for taking the time to inspect and install the package. > > Den 2016-04-12 kl. 03:09, skrev Leo Famulari: >> On Tue, Apr 12, 2016 at 12:41:58AM +0200, Albin wrote: >>> + ;; GNU's not Unix so let's modify the exit dialog. >>> + (substitute* (find-files "src/lang/" "\\.txt") >>> + ((":Unix") ":GNU")))))) >> >> I don't think this is necessary. > > Maybe not. I just wanted to exercise my freedom a little. The above > snippet lets you see this dialog box: > > "Are you sure you want to exit OpenTTD and return to GNU" ...instead of > "...Unix", which I thought would make the Guix users happy. > > It works for 54 language versions, but not Arabic, Esperanto, Hebrew and > Urdu where "Unix" is called something else. > > I'm not going to insist on keeping it, but remember that the "Words to > avoid" article (https://www.gnu.org/philosophy/words-to-avoid.html) > states: "To call the whole system 'Linux' is both unfair and confusing." > Isn't it likewise wrong to call "GNU" "Unix"?
I don't have a preference if it will be "GNU" or "Unix" but this is a cool hack (I admire how much time you devoted to your first package!) [...] >> I see this option in `./configure --help`: >> >> --with-liblzo2[=liblzo2.a] enables liblzo2 support > > Nice! > >> Does it work to provide the path to that option? Our lzo package does >> build a static library, if that is what OpenTTD requires. > > Yes, I could make it work by first installing 'lzo' and then add > `--with-liblzo2=/gnu/store/[...]/liblzo2.a` to the package definition. > What is the proper way to do this? Here it is (don't forget to uncomment "lzo" input): (lambda* (#:key inputs outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out")) (lzo (assoc-ref inputs "lzo"))) (zero? (system* "./configure" (string-append "--prefix=" out) (string-append "--with-liblzo2=" lzo "/lib/liblzo2.a") ;; Put the binary in `bin' instead of `games'. "--binary-dir=bin")))) >>> + ;; The software contains an in-game downloader from which the user >>> + ;; may find non-functional data licensed under different terms. >> >> I don't know the significance of this. Hopefully somebody else will >> comment on this subject. >> >> Upon starting the program, I was prompted to download something related >> to graphics. I agreed, and the game seemed to download OpenGFX [0] and >> launch correctly, although it also warned me about needed to download >> some sound files. > > Yes, it's not ideal that you are immediately prompted to download and > install something like this. As you said, the package that gets > installed when you agree is OpenGFX (8 MiB). It has the same license as > the game itself, i.e. GPLv2, just like the other available graphics sets > "NightGFX" (3.4 MiB) and "zBase" (273 MiB). > > The music files that you can download are: > > * Modern Motion (music): CC-BY-NC-ND 3.0 > * OpenMSX: GPLv2 > * Scott Joplin Anthology: public domain > * Traditional Winter Holiday Music: public domain > > For sound effects only one package is currently available: > > * OpenSFX: CC Sampling Plus 1.0 > > > I can understand that packages that restrict commercial redistribution > may not be included in Guix, but the FSDG doesn't discuss the particular > case of packages that *recommend* non-free, non-functional data where > only non-commercial redistribution is permitted. > > How does other free distros deal with this? The Arch project > distributes openttd, openttd-opengfx and openttd-opensfx as separate > packages (where the package manager recommends the latter two upon > installation of openttd). Parabola does the same, but removes > openttd-opensfx from their repository. You can still download the sound > effects afterwards however. > > Do you think we should follow Parabola in this case or take a different > approach? We have 'freedink' package that is combined of 'freedink-engine' and 'freedink-data'. I think it would be good to have something similar for 'openttd'. -- Alex