Hey Guilers! On behalf of the Spritely Institute, I'm happy to announce that Guile Hoot 0.4.1 has been released! Hoot is a Scheme to WebAssembly compiler backend for Guile, which means you can now run Scheme in the browser for real, tail calls and all.
The highlights of this release are: * Many bug fixes, some of which fix very serious miscompilations. The result is that Hoot is starting to feel quite stable! Hoot is now capable of running all 57 tests in the R7RS benchmark suite, though one benchmark does not complete within the 5 minute timeout window. * Initial support for Guile's define-module syntax. Currently limited to #:pure modules as Hoot does not yet provide the (guile) module which is implicitly imported by impure modules. * A built-in development web server for convenience and to simplify the tutorial in the manual. Read the full release notes here: https://spritely.institute/news/guile-hoot-v041-released.html If you use Guix then it's easy to try out Hoot: guix pull guix shell guile-next guile-hoot One more thing: did you know that the Spring Lisp Game Jam is coming up? Starting on May 17th, Lispers of all sorts will gather to build small games over the course of 10 days. Hoot is a *great* option for making a jam game (and IMO the best Scheme option) because it is very easy for anyone to try your game in their web browser. To make it super easy to get started making 2D games with Hoot, we've put together this template Git repository with everything you need: https://gitlab.com/spritely/guile-hoot-game-jam-template Register for the Lisp Game Jam here and join in on the fun! https://itch.io/jam/spring-lisp-game-jam-2024 Happy hooting! 🦉 - Dave