Hello everyone! In short, I'm asking if there is a way to pass some sort of additional void* to a function defined with scm_c_define_gsubr (or another equivalent fn call that has the same behavior) so I can retrieve data that will resolve a unique id, but more context below. I am currently using guile in a game engine as a way to script different objects. In doing so, I end up dynamically creating modules, and defining functions with scm_c_define_gsubr. I need a way to determine a unique id associated with the gameobject to which the function is associated with. Currently what I'm doing to resolve this is by calling scm_current_module. This had been working for me, but I realized my implementation is wrong.
While in practice this has been ok because I had been calling these functions after I had set the module (in the body of a callback). However, I realize that this does not generally work, because in practice I sometimes will call these functions in other contexts when the current module is not currently bound. I have some links to my actual usage of source code if this is helpful. Binding for fns: https://github.com/BradfordMedeiros/ModEngine/blob/master/src/scheme/scheme_bindings.cpp#L737 Conceptual usage of trying to associate the fn call with a scene id: https://github.com/BradfordMedeiros/ModEngine/blob/master/src/scheme/scheme_bindings.cpp#L87 Currently flawed way I'm resolving the id of that scene: https://github.com/BradfordMedeiros/ModEngine/blob/master/src/scheme/scriptmanager.cpp#L18