Awesome! This is now available in Guile homebrew and keeps working great on macOS.
https://github.com/aconchillo/homebrew-guile Aleix On Tue, Apr 13, 2021 at 9:23 AM Thompson, David <dthomps...@worcester.edu> wrote: > > Hi again everyone, > > I've just released Chickadee 0.7.0! Chickadee is a general purpose > game toolkit for Guile. > > Major changes: > * Improved tile map rendering. Maps now render faster and support tile > flipping and animations as specified by the Tiled map file format. > * Improved 9-patch rendering. In previous releases, rendering a > 9-patch took 9 GPU draw calls, but now it only takes 1. Additionally, > the scaled parts of the 9-patch may be tiled instead of stretched. > * Improve blending support. The blend mode API now supports specifying > the full range of possible OpenGL blending configurations rather than > just a few hardcoded ones. > * The game window is now resizable. > * Chickadee now uses SDL2's high resolution timer resulting in more > accurate timing measurements. > * Rendering engine overhaul. Under the hood, the system that manages > OpenGL state has been completely rewritten to be more maintainable. > * New dynamic geometry API for packing OpenGL vertex buffers. Another > under the hood change for maintainability. Everything that generates > geometry dynamically (sprites, particles, vector paths, etc.) now uses > this API instead of each having their own special algorithm with its > own special limitations and bugs. > > Chickadee is alpha software, and as such this release contains some > breaking API changes. Most notably, 9-patch rendering has been moved > from the sprite module to its own dedicated module, so any calls to > draw-nine-patch need to be replaced with calls to draw-9-patch in the > (chickadee graphics 9-patch) module. > > More information can be found on the project homepage: > https://dthompson.us/projects/chickadee.html > > Download: https://files.dthompson.us/chickadee/chickadee-0.7.0.tar.gz > Signature: https://files.dthompson.us/chickadee/chickadee-0.7.0.tar.gz.asc > > P.S. - The 2021 Spring Lisp Game Jam > (https://itch.io/jam/spring-lisp-game-jam-2021) is starting on April > 16th! It's a 10 day event where participants create a game using their > preferred Lisp dialect. If this sounds interesting to you, consider > making a game with Leo Prikler's visual novel engine Tsukundere > (https://gitlab.com/leoprikler/tsukundere) or Chickadee. > > - Dave >