Hello Guilers, SDL is a handy library for taking care of low-level window management and keyboard/mouse input for video games. Version 2 was released quite some time ago, but guile-sdl only works with SDL 1.x because SDL2 is essentially an entirely different library. Furthermore, guile-sdl is written in C and uses a complicated build system, making it hard to hack. It also fails to build on OS X. So, I have begun the guile-sdl2 project to create pure Scheme bindings for SDL2. I plan to use this library for Sly when all the needed functions have been wrapped.
So far I've only wrapped a handful of functions, but the autotools build system is in place to make it easy for others to build and contribute patches. Still need to set up the Texinfo manual, though. For Guix users, there is a 'guix.scm' file that can be used with 'guix environment', 'guix build', and/or 'guix package'. There are lots of functions to wrap, so I would love some help if anyone else out there is interested in SDL2! Patches are very much welcome. Currently, the only thing you can really do is open and manipulate windows, like so: (use-modules (sdl2) (sdl2 video)) (sdl-init) (define window (make-sdl-window #:size '(800 600) #:title "Hello, Guilers!" #:opengl? #t)) (set-sdl-window-title! window "Goodbye, Guilers!) (close-sdl-window! window) The Git repository can be browsed on-line: https://git.dthompson.us/guile-sdl2.git And here's how to clone the repo: git clone git://dthompson.us/guile-sdl2.git Happy hacking! -- David Thompson GPG Key: 0FF1D807