On 2 February 2013 04:56,  <vi...@selgrad.org> wrote:
> I hacked a little bit of code to generate C bindings for what is specified in
> the glcorearb.h file. I also wrote a small script to extract the gl constants
> and define them as scheme variables.
> This is all *really* hacky stuff, but if somebody wants to have a lookt at 
> it...

For reference, the canonical source of that information is in a set of
spec files <http://www.opengl.org/registry/#specfiles>.

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