On 2 February 2013 04:56, <vi...@selgrad.org> wrote: > I hacked a little bit of code to generate C bindings for what is specified in > the glcorearb.h file. I also wrote a small script to extract the gl constants > and define them as scheme variables. > This is all *really* hacky stuff, but if somebody wants to have a lookt at > it...
For reference, the canonical source of that information is in a set of spec files <http://www.opengl.org/registry/#specfiles>.