l...@gnu.org (Ludovic Courtès) writes: > Hello, > > Peter Brett <pe...@peter-b.co.uk> writes: > >> What I'd like to do is something like the following: >> >> * Load system config >> * Load user config >> * Save environment ==> [0] >> >> * User opens /path/to/a/file >> * Load config from /path/to/a/editor.conf >> * Edit, edit, hack, hack. >> >> * User opens /path/to/another/file >> * Save environment ==> [1] >> * Restore environment <== [0] >> * Load config from /path/to/another/editor.conf >> * Edit, edit, hack, hack. > > Before answering, I'd like to make sure I understand what you want to > achieve.
Okay. Just to clarify, this is an instance where Guile is being used as an extension language for an application written predominantly in C and GTK+2.0. > What do you mean by "environment"? All the global variables associated > with a given file in the editor? Sort of. The whole of Guile's top level bindings at that point. (The per-directory config is literally loaded as a Scheme script, so it could define and redefine functions and variables at will). > What do you mean by "save"? Serialize to a file the "environment" > associated with a file (or the difference compared to the initial > environment)? It doesn't need to be serialised -- I don't even need to be able to get a C pointer to it! -- it just needs to be "stashed" somewhere so that I can "rewind" Guile's toplevel bindings to that point at a later time. Essentially, I want each directory/"project" to be able to define its own functions, include its own modules etc. without stomping over another project that happens to be loaded into the application at the same time. I hope that makes the problem clear as mud. ;-) [ One horrible idea was to abuse scm_from_locale_symbol() and scm_c_call_with_current_module() in some horrendous way. How likely would this be to break cataclysmically in Guile > 1.8.x? ] Best wishes, Peter -- Peter Brett <pe...@peter-b.co.uk> Remote Sensing Research Group Surrey Space Centre