(define (f x)
  (let lp ((i 0))
    (if (< i 10)
        (begin
          (pk 'value-from-parent (pause x i))
          (lp (+ i 1))))))

(define (test-1)
  (let ((x   (make-pause-stack))
        (ret 0))
    (let lp ((i 0))
      (let-values (((k x) (resume x (- i))))
        (cond
         ((= k pause)
          (pk 'value-from-child x)
          (lp (+ i 1)))

         ((= k parent)
          (pk 'parent))

         ((= k leave)
          (pk 'leave))

         ((= k child)
          (pk 'child)
          (f x)
          (leave x)
          (set! ret  i)))))


    (pk 'finish x)
    ret))

On Sun, Feb 13, 2022 at 11:27 AM Mikael Djurfeldt <mik...@djurfeldt.com>
wrote:

> Hi,
>
> I'm trying to understand this.
>
> The example of a generator which you give below counts upwards, but I
> don't see how the value of n is passed out of the generator.
>
> Could you give another example of a generator which does pass out the
> values, along with a usage case which prints out the values returned by the
> generator?
>
> Best regards,
> Mikael
>
> Den tors 10 feb. 2022 17:52Stefan Israelsson Tampe <
> stefan.ita...@gmail.com> skrev:
>
>> Consider a memory barrier idiom constructed from
>> 0, (mk-stack)
>> 1. (enter x)
>> 2. (pause x)
>> 3. (leave x)
>>
>> The idea is that we create a separate stack object and when entering it,
>> we will swap the current stack with the one in the argument saving the
>> current stack in x  and be in the 'child' state and move to a paused
>> position in case of a pause, when pausing stack x, we will return to where
>> after where entered saving the current position in stack and ip, and be in
>> state 'pause' and when we leave we will be in the state 'leave and move
>> to the old stack, using the current
>> ip. At first encounter the function stack frame is copied over hence
>> there will be a fork limited to the function only.
>>
>> This means that we essentially can define a generator as
>> (define (g x)
>>   (let lp ((n 0))
>>     (if (< n 10)
>>         (begin
>>            (pause x)
>>            (lp (+ n 1))))))
>>
>> And use it as
>> (define (test)
>>     (let ((x (mk-stack)))
>>         (let lp ()
>>            (case (enter x)
>>                ((pause)
>>                    (pk 'pause)
>>                    (lp))
>>                 ((child)
>>                  (g x)
>>                  (leave x))))))))
>>
>> A paused or leaved stack cannot be paused, an entered stack cannot be
>> entered and one cannot leave a paused stack, but enter a leaved stack.
>>
>> Anyhow this idea is modeled like a fork command instead of functional and
>> have the benefit over delimited continuations that one does not need to
>> copy the whole stack and potentially speed up generator like constructs.
>> But not only this, writing efficient prolog code is possible as well. We
>> could simplify a lot of the generation of prolog code, speed it up and also
>> improve compiler speed of prolog code significantly.
>>
>> How would we approach the  prolog code. The simplest system is to use
>> return the
>> alternate pause stack when succeeding things becomes very simple,
>>
>> x   = stack to pause to in case of failure
>> cc = the continuation
>>
>> (<and> (x cc)  goal1 goal2)
>>      :: (cc (goal1 (goal2 x))
>>
>> (<or >   (x cc)  goal1 goal2)
>>     ::  (let ((xx (mkstack)))
>>              (case (enter xx)
>>                  ((child)
>>                   (cc (goal2 xx)))
>>
>>                 ((pause)
>>                  (cc (goal2 x)))))
>>
>> Very elegant, and we also can use some heuristics to store already made
>> stacks when
>> leaving a stack and reuse at the next enter which is a common theme in
>> prolog,
>>
>> Anyhow we have an issue, consider the case where everythings
>> succeds forever. Then we will blow the stack . There is no concept of tail
>> calls here. So what you can do is the following for an <and>,
>>
>> (let ((xx (mk-stack)))
>>     (case (enter xx)
>>       ((child)
>>        (goal1 x (lambda (xxx) (pause xx xxx)))
>>
>>       ((pause xxx)
>>          (goal2 xxx cc))))
>>
>> This enable cuts so that a cutted and (and!) in kanren lingo will use
>> (goal2 x cc)
>>
>> And we have tail calls!
>>
>>
>> I have a non jitted version guile working as a proof of concept.
>>
>> The drawback with this is if a function uses a lot of stack, it will be a
>> memory hog.
>>
>> WDYT?
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> .
>>
>>
>>
>

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