Hi Andy,

Thanks!  I just tried out the master branch of guile in git (the one tagged
v2.9.2). It now passes all of my unit tests.  So that's good! ... More or
less -- there's still some infrequent multi-threading bug(s).  Let me
describe.

My unit test just transitions C->guile->C and returns, in rapid succession,
in 20 threads. So, in pseudocode:

SCM do_stuff(SCM a, SCM b) {
      scm_to_utf8_string(a);
      scm_to_int(b);
     ... minor stuff... return scm_from_int(...);
}
scm_c_define_gsubr("do-things",2,0,0, do_stuff);

void thing_doer(int thread_id) {
     for (i=0; i=15000; i++)
           char str[100];
           sprintf(str, "(do-things foo %d)", i);
           scm_c_catch(scm_eval_string,  str);
}

main () {
      for (int i=1; i<15; i++)   // start 15 threads
            std::thread(&thing_doer, i);
}

I'm guessing the above code spends maybe 90% of its time bouncing between
guile and C. The string "(do-things foo 42)" changes each time in the loop,
so, not sure how the compile vs. interpret tradeoff is done.  Either way,
its relatively trivial. Likewise, the do_stuff() C routine is fairly thin;
after decoding it's args, it doesn't do all that much (sub-microsecond of
computing).  Based on old, old measurements, scm_eval_string really is the
primary CPU consumer, in the 20-microseconds range. Launching 15 threads
means that this thing is racing as fast as it can.

Anyway, with guile-2.9.2, the above crashes after about 10-15 minutes,
either with memory corruption, or with segfault.  I worried, so I retested
with guile-2.2.4 ... which also crashes, but much much less frequently:
seven times in 44 hours wall-clock time (so once ever 6 hours).  Which is
still more than desired, but...OK.

So where's the crash? No clue. Could be my code, could be guile. Since
there's a big difference between guile-2.2 and guile-2.9, I'm ready to
blame guile. I did try to run it with `valgrind --tool helgrind` and got an
ocean of complaints about guile GC, which are probably harmless. I haven't
tried to dig deeper yet.

-- Linas


On Thu, May 23, 2019 at 2:28 PM Andy Wingo <wi...@pobox.com> wrote:

> Hi!
>
> On Thu 06 Dec 2018 06:21, Linas Vepstas <linasveps...@gmail.com> writes:
>
> > After sending the email below, I scanned the guile-devel archives,
> > and I see Thomas Morley talking about Lilypond performance.
> > The example program he offers up caught my eye: nested deep
> > in a loop is this:
> >
> > (eval-string "'(a b c)")
>
> In this case I believe Guile 2.9 / 3 should be significantly faster than
> 2.2, because `eval' is compiled to native code rather than bytecode.  My
> measurements showed it to be on par with the hand-optimized C
> implementation from 1.8 and before.  Depends of course on how much the
> expander is part of your workload, there are differences relative to
> Guile 1.8.  Anyway, thanks for the note and I just wanted to mention
> this point.
>
> Regarding Scheme -> C++ transitions, there is the possibility that this
> too could be much faster with Guile 2.9.x given that these calls are now
> JIT-compiled instead of interpreted.  We'll have to see.
>
> Cheers,
>
> Andy
>


-- 
cassette tapes - analog TV - film cameras - you

Reply via email to