Hello Guilefolk, As we did with Guile 1.8 and 2.0, I just pushed a stable-2.2 branch. This is the branch for Guile 2.2 development -- the branch that keeps a stable API and ABI during the 2.2.x series. It's the one you want to be using unless you are doing development of Guile itself.
If you have a checkout of Guile master, probably right now you want to do this: git fetch git checkout stable-2.2 Assuming your default remote is the Guile repo, that will fetch the new stable-2.2 branch from git.sv.gnu.org, and then the "checkout" command will check out a new branch locally to track upstream stable-2.2. As far as a roadmap goes... I suspect the next Guile stable series will be 3.0 and I suspect it will feature ahead-of-time compilation to machine code instead of bytecode. I think there will still be a bytecode backend as well for targets that are missing the machine code backend. Here are some thoughts: https://wingolog.org/archives/2016/02/04/guile-compiler-tasks I will probably start within the next month or three on "instruction explosion"; see that blog post for details. It's like Abdulaziz Ghoulum's "incremental approach to compiler development", except completely in reverse :P Farther on I would expect a 3.0 after about 2 years or so. There are many things to do. If someone is interested in taking a task, that blog post has many ideas that are still valid. Incidentally if you use Guile commercially and would like to support my work on it, let me know. My employer Igalia continues to be happy with me working on it a day or two a week, and I work on it as a hobby additionally, but it would be nice to be able to devote all of my attention on Guile, at least for consecutive periods of a month or two so I can work on whole features. I expect a general perf improvement for Guile 3.0 of about 4x relative to Guile 2.2, and with support, this can become reality sooner. There are lots of details of course but if this is something that interests you, let's talk. Happy hacking, and don't forget to switch your Guile git branches! Andy