On Mon, 2013-01-14 at 09:43 +0100, Stefan Israelsson Tampe wrote: > IMO, we don't have to write assembler again, since GNU Binutils does. > The only necessary work is to map bytecode->asm, and add a AOT option > with a script into 'guild' for calling Binutils. > > > This is my approach: translate each opcode to a either a call to a c > func or > to a few assembller instructions. The translation to the c code is > easy. But jumping and > moving data is best served by native instrucitons. Also we would like > to effectivelly use machine registers > ta gain perhaps an extra 2x in speed. This means quite a lot of work > in assembler to move > data around. To note we can gain some use of gcc by compiling for a > restricted set of registers > in order to be able to have a set of registers free for temporary > storage. All this also means that we > can perhaps restrict the assembler to just include features for a very > small set of instructions meaning that > the assembler writing will not be as huge effort. > Though write an simple x86-specific assembler won't be a difficult one, I recommend reuse GNU code as much as possible. And convert Scheme code to C code could be one of the way. It's nice to give it a try. ;-)
> I'm not really sure how to use binutils as you suggest for the whole > setup though. Perhaps you can explain in more detail. > Binutils contains 'Assembler' & 'Linker' and other binary tools to handle the native code generation. I mention it here since we don't have to write assembler, the way I suggest is to generate asm code only, then use binutls to make it an elf one. I think it's easier to implement a lisp-dialect compatible with machine-description of GCC, like this: https://android.googlesource.com/toolchain/gcc/+/57cfd7a03820d1241333e059feda0ab04829f575/gcc-4.6/gcc/config/i386/i386.md And use this dialect to map registerVM-bytecode->asm. Then use 'as' to assemble it. This way could avoid to re-implement assembler, and reuse large of GCC code. > /Stefan > > > On Mon, Jan 14, 2013 at 3:51 AM, Nala Ginrut <nalagin...@gmail.com> > wrote: > On Wed, 2012-08-01 at 22:59 +0200, Stefan Israelsson Tampe > wrote: > > Hi, > > > > The byte-code -> native-code compiler is does serve my needs > pretty well > > now. It should really > > soon be possible to add code that will auto compile bytecode > versions to > > native versions. The compiler is not perfect and some > instructions is > > missing. But it can go from VM->NATIVE->VM and so on so > whenever there is > > missing instruction the compiler can bail out to vm code. > What's left is > > to be able to go from VM to Native returning multiple values > and in all > > call positions. > > > > To note > > > > * the code is for x86-64, linux. > > > > * Windows have another calling convention => the assembler > has to be recoded > > => we need compilers for all interesting combinations of > operating > > systems and native targets > > > > * Using the C-stack is nice because the native push and pop > instructions > > can be used as well as > > brk-ings makes for automatic stack growth? also calling > out c functions > > can be fast. On the > > other hand stack traces is defunct with this code and I'm > uncertain how > > the prompting will > > cope with this feature. It's probably better to use a > separate stack for > > the native code and model > > it like the wip-rtl stack. On the other hand it has been > convenient to > > use it as a stack to save > > variables before calling out to helper c-functions, but > these helper > > functions usually is on the slow > > path and the savings can be done using helper registers > that is local to > > the vm a little bit slower > > but doable. Not sure what path to take here. > > > > * Writing assembler is really tough. Because debugging is > really difficult. > > > > > IMO, we don't have to write assembler again, since GNU > Binutils does. > The only necessary work is to map bytecode->asm, and add a AOT > option > with a script into 'guild' for calling Binutils. > We may borrow some work from GCC. I don't know if it's easy, > but GCC > uses Lisp-like thing to handle machine-description. Though it > could be > interesting, it's a lot of work todo. Then it could support > many > platforms rather than x86. > > > * To ease things I compiled C code and examined the > assembler => fragile > > and difficult to port the > > code. The final version needs to put more effort into > probing for > > constants used in the generated > > assembler. > > > > * x86 code is pretty different because of the low number of > registers and > > invariant registers over c-call's > > > > * prompt and aborts are tricky instructions! > > > > Example: > > as an example reducing a list of 1000 elements with a > function that is > > basically + a 4x increase in performance when compiling to > native code > > could be seen. This are typical figures for what one can > expect to improve > > in speed. A smarter usage of registers and less poping and > pushing (RTL) > > could mean that we can increase the speedup from stable-2.0 > even further. > > > > > > I will next week start working on the RTL branch porting the > current setup > > but use the rtl stack in stead of the native C stack. > > > > Regards > > /Stefan > > > > >