Thanks Arnavion, re-compiling glib, pango and gtk with Multibyte and then re-linking dependent DLL's did not solve anything. stack overflow in gobject.dll damn bug is somewhere, but it denies to show it self. [?]
On Tue, Feb 17, 2015 at 8:21 PM, Arnavion <arnav...@gmail.com> wrote: > (Re-adding codekiddy and Fan to To:) > > On Tue, Feb 17, 2015 at 11:18 AM, Arnavion <arnav...@gmail.com> wrote: > > Compiling as either MultiByte or Unicode should not make a difference. > > That setting only affects the use of unannotated Windows API, but > > glib/gtk should already be using the W forms of those API (with an > > intermediate utf8<->utf16 step). MultiByte is probably there in the > > project files because it's the default for new projects. Changing it > > should make no difference. > > > > If you find something that breaks because it uses the unannotated form > > of a Windows API on a utf8 string expecting to get the A version, this > > would break when you changed it to Unicode since it would now try to > > run the W version on a utf8 string. If you find such a case, I think > > you should file a bug for it. > > > > (That said, I don't see the point of changing this. In the best case, > > you would find a bug where an A version of some API is being called > > with a utf8 string instead of W version with utf8<->utf16 conversion > > step. In the worst case, you'll achieve nothing.) > > > > -Arnav > > > > On Tue, Feb 17, 2015 at 11:09 AM, John Emmas <j...@creativepost.co.uk> > wrote: > >> On 17/02/2015 18:36, codekiddy wrote: > >>> > >>> (even Fan's projects which I'm using) which were > >>> set to Multibyte character set are now set to *unicode character set* > >>> > >>> Can you tell what consequnces could that have? > >>> I'm starting to think it would be better to re-compile everything with > >>> Multibyte instead because I have bad problems with GTK+ on run-time, > there > >>> should be reason why those projects found in official sources are all > set to > >>> Multibyte?? > >>> > >> > >> Hi there, > >> > >> As someone else who builds a lot of GTK related stuff with MSVC, my > >> experience has been that the most commonly used Unicode format (for GTK+ > >> based projects) tends to be UTF-8. UTF-8 can only be represented easily > >> when you select the multibyte character set. Windows Unicode uses > precisely > >> 2 bytes to represent each character. But UTF-8 can use anywhere between > 1 > >> byte and 4 bytes (in fact, I think the early implementations could use > up to > >> 6 bytes!) It probably makes things a lot easier too for Glib::ustring. > >> > >> Hope that explains it. > >> > >> John > >> _______________________________________________ > >> gtk-list mailing list > >> gtk-list@gnome.org > >> https://mail.gnome.org/mailman/listinfo/gtk-list >
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