Hi Emmanuele, Based on your blog post updates, it looks like there's already some progress towards this. For what it's worth though, I've been using GTK+ and OpenGL in one of my programs for a few years and have it working with X11/Windows/Quartz.
The implementation(s) can be found here, along with a sample program: http://pileus.org/git/?p=grits;a=blob;f=src/gtkgl.c http://pileus.org/git/?p=grits;a=blob;f=examples/cube/cube.c I'll see if I can test out the Windows and Mac versions, although I've never actually built GTK on Windows yet so that might take a bit of time. On 2014-11-16 14:32Z, Emmanuele Bassi wrote: > hi all; > > I posted this on my blog, which is syndacated on Planet GNOME, but I > thought about trying to reach out to more people by using the GTK+ > mailing list as well. > > GTK+ 3.16 will have OpenGL support out of the box — at least on X11 > and Wayland. > > if you are using GTK+ 3.x on Windows and/or MacOS X, or if you're > using external libraries like GtkGLExt and GtkGLArea with GTK+ 2.x or > 3.x, then I'm asking you to help out with patches and testing the > OpenGL support in the master branch of GTK+. we'd really like to have > OpenGL support working on all the major backends in GDK by the time we > release GTK+ 3.16.0, next February. > > ciao, > Emmanuele.
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