Hey guys -- thanks again for the help I received recently regarding several noobie issues. I'm still working on my space combat game, and came across this little problem:
I control the spacecraft with the arrow keys, which I do by grabbing the GdkEventKey and then checking it against GDK_KEY_Left, GDK_KEY_Right, and so forth. Strictly speaking what I am concerned with is whether or not the key is held down, but this seems to work because the key event gets repeated. However, if one of the arrows is held down, and another arrow is pressed, then it shuts off events for the first arrow. That's bad, of course, because in my game the player may want to hold down two arrows keys at once (e.g., UP for acceleration and LEFT to turn the spacecraft). So... * are there configuration settings I need to adjust to change how these GdKEventKeys are generated? or * is there some totally different method of checking and handling key depression state that I should be using? -- frigidcode.com indicium.us
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