On Tue, 2007-10-16 at 16:12 -0600, Jeff Eberl wrote: [...] > First is that the display doesn't do anything when my program is doing > it's thing. So it looks like it freezes. I'm okay with that. I've > never used threads before, and I'm not sure this is the best project to > start with.
ofcourse this can be fixed by splitting up whatever your app does into smaller less cpu/load intensive itterations thus updating the gui more often, but that involves work (just like integration your execution into timeout/idle callbacks would involve work). > Second is the most annoying part. Since there is no loop, > gtk_main_quit() doesn't work, and when I click the little [X] in the > corner, the destruction begins, calls my WindowDestroyEvent that I set > up in the signals, but my program has no idea that the window has been > destroyed. How can your program have no idea that the window is being closed if you set the signal handler for "delete-event" ? > Then the program keeps making the same calls to gtk. So gtk > spits out a bunch of messages about how everything is failing. > > Is there a way to check to see if the window has been destroyed? I > could put a member boolean that changes when WindowDestroyEvent gets > called but that seems like a suspicious hack. However you do it, its definitely up to you to bookkeep that information (some might keep a pointer to the active display window and set it to NULL when the window is destroyed, I dont see how thats better than a boolean variable). For elegancy, you might want to add it to a structure that gets passed around to all callbacks instead of crudely packing it into global scope. Cheers, -Tristan _______________________________________________ gtk-app-devel-list mailing list gtk-app-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtk-app-devel-list