But it's the same button :'( !

David Nečas (Yeti) a écrit :
> On Thu, Nov 23, 2006 at 08:18:42PM +0100, Guillaume Charhon wrote:
>   
>> When I do
>>
>> guint i,j;
>> int test;
>> i = 4;
>> j = 6;
>>
>> g_object_set_data(G_OBJECT(game->pButton[i][j]), "position_x", 
>> GUINT_TO_POINTER(i));
>> test = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(game->pButton[i][j]), 
>> "position_x"));
>> It works !
>>     
>
> But you should decide whether the value is signed or
> unsgined anyway to avoid surprises.
>
>   
>> But when I use in an other function who was called from a button event
>> x = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(pButton), "position_x"));
>>
>> There is a "0" in x!!!!!!!!
>>     
>
> Check your code.  game->pbutton[i][j] and pbutton are two
> different objects.
>
> Yeti
>
>
> --
> Whatever.
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>   

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