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On Wed, 2012-05-02 at 04:34 +0800, Bean wrote:

> On Wed, May 2, 2012 at 4:16 AM, Vladimir 'φ-coder/phcoder' Serbinenko
> <phco...@gmail.com> wrote:
> > On 01.05.2012 22:09, Bean wrote:
> >> On Wed, May 2, 2012 at 4:06 AM, Vladimir 'φ-coder/phcoder' Serbinenko
> >> <phco...@gmail.com> wrote:
> >>> On 01.05.2012 22:02, Bean wrote:
> >>>> Hi,
> >>>>
> >>>> Yeah, I have a patch that save the buffer for later use when there is
> >>>> no data, it can solve the unnecessary alloc/free loop.
> >>> No, what I mean: allocate a buffer once for every card and then do
> >>> send/recv with only this buffer and copy to/from it when necessary. This
> >>> way if the card DMAs the packet to the same buffer it won't corrupt
> >>> anything.
> >> Hi,
> >>
> >> It's not ok with fragmentation, since there could be multiple ethernet
> >> packet for an ip packet, we need to store the buffer for assembling.
> > We use the buffer I said only for actual calls. It's copied to
> > newly-allocated packet as soon as the call returns.
> 
> Hi,
> 
> Yeah, after more thought, it's doable. We can use a ring buffer for
> current active ip frames, and copy ethernet frame to it. This way we
> can get rid of the rsm dynamic queue. It can also get rid of tons of
> grub_netbuff_free scattered around in various layers.
> 


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