Hi, I'm looking again to the keyboard layouts task.
Plan: - Use the X11 layouts that usually are in /usr/share/X11/xkb/symbols . - Create a new module that reads the layout from an environtment variable. * Approach 1 The module will load the layout from /usr/share/X11/xkb/symbols/XX replacing the array map that currently exists in term/i386/pc/at_keyboard.c Negative points: -Grub needs acces to /usr/share/X11/xkb/symbols to load the layout -xkb files doesn't look specially nice to parse (I think that I prefer the .mo files :-) ). They are text files easy to understand for humans * Approach 2 Small program (I guess that you prefer C, Python would be nice too) that when Grub is installed would process the /usr/share/X11/xkb/symbols files and generates the files that Grub will read. Code to read this files would be much easier than before. This way, the layout tables could stay in /boot/grub/layouts . These files would look like keycode - symbol pairs. Everything already in binary, and only for the things that differ from English. So, if a layout has 40 different keycode-symbol pairs compared with English, this would be 80 bytes per layout. Probably will be more, but it should be of this order of magnitude. * End of Approach 2 Opinions? What I'm forgetting? Here appeared some suggestions: http://www.mail-archive.com/grub-devel@gnu.org/msg08301.html Like Shift+Caps Lock could write special symbols, or the very advanced (combo, dead-keys) things. I will consider it, now I'm mainly thinking about the basic layout. -- Carles Pina i Estany http://pinux.info _______________________________________________ Grub-devel mailing list Grub-devel@gnu.org http://lists.gnu.org/mailman/listinfo/grub-devel