On Thu, Jun 25, 2009 at 12:07:18PM +0800, Bean wrote:
> Hi,
> 
> The current menu system is a little chaotic, the various components
> are mixed together which make it difficult to maintain and extend.
> Therefore, I propose a new design which seperates model, view and
> controller.
> 
> Model. It's the menu items. Currently, menu are added using menuitem
> statement, which is unique to sh script engine. I think it'd be
> advantageous to have a scipt independent way to define menu. Also,
> using configfile to define submenu is not good, as it is
> difficult to implement interaction between parent and child menu, for
> example, auto expand the child menu when parent is selected, or
> implement a hotkey that will jump back to the top menu regardless of
> the current menu level. IMO, the menu should be loaded as a whole.
> 
> The menu is tree structure, a natural way to represent it is to use
> xml, for example, we may write it like this:
> 
> <menu>
>   <menu title="OS">
>     <menu title="Windows 98" class="win98" fallback="Linux">
>       root (hd0,1)
>       chainloader +1
>     </menu>
>     <menu title="Linux" class="linux" lock>
>       root (hd0,2)
>       linux /vmlinuz
>       initrd /initrd.img
>     </menu>
>   </menu>
>   <menu title="Tools">
>   </menu
> </menu>

Isn't Colin already working on a redesign of the menu?

-- 
Robert Millan

  The DRM opt-in fallacy: "Your data belongs to us. We will decide when (and
  how) you may access your data; but nobody's threatening your freedom: we
  still allow you to remove your data and not access it at all."


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