On Monday 30 March 2009 00:17:59 Bean wrote: > >> But how to store the parameters ? Boot media is not available, so we > >> can't read file, and we can't embed them in code. > > > > Could you be more specific? What case are you talking about? > > For example, something the boot modules can't detect boot partition > properly, such as some raid/lvm, etc. We might want to use uuid or > label to identify the partition. Then, there is a problem, how to > store the uuid value for the boot modules to use. > > Previously, I have thought of embedding a envblk in the kernel, then > modules can read variables at startup. But this method is quite > clumsy, and it needs to reserve valuable kernel size. Using a boot > script seems much flexible to me. Besides, it doesn't require > additional kernel space. The kernel can already parse commands in > rescue shell, I just reuse this function to run the boot script.
I understand. Actually, GRUB Legacy has the same feature, named "preset menu", with which you can embed a config file in stage2. This feature is not used very much, because it requires recompilation in GRUB Legacy. > > Do you want to use GRUB without the scripting engine? > > The point is to support alternative script engine. Actually, I'm > thinking about integrating clisp into grub2. But some people may not > know about it, so they can still use the old bash engine. Sounds nice. :) But I still think that your patch splits into too many. If you split normal mode into: - a script module (sh.mod?) - a text menu module (menu.mod?) - the rest (normal.mod) then, that's fine. Regards, Okuji _______________________________________________ Grub-devel mailing list Grub-devel@gnu.org http://lists.gnu.org/mailman/listinfo/grub-devel