Even one minute is really too long.

A common connection failure mode is for a server to become entirely
unresponsive, due to a backend restarting or load balancing shifting
traffic off a cluster entirely. For HTTP/1 traffic, this results in a
single failed request on a connection. Abandoning an HTTP/1 request renders
the connection unusable for future requests, so the connection is discarded
and replaced with a new one. For HTTP/2 traffic, however, there is no
natural limit to the number of requests which can be sent to a
dead/unresponsive connection: When a request times out, the client sends an
RST_STREAM, and the connection becomes immediately available to take an
additional request. There's no acknowledgement of RST_STREAM frames, so
sending one doesn't provide any information about whether the lack of
response to a request is because the server is generally unresponsive, or
because the request is still being processed.

Sending a PING frame along with an RST_STREAM allows a client to
distinguish between an unresponsive server and a slow response.

Delay that check by one minute, and we have a one minute period during
which we might be directing traffic to a dead server. That's an eternity.

I question if that gets you what you need. If you start three requests at
> the same time with timeouts of 1s, 2s, 3s, then you'll still run afoul the
> limit.


Send a PING along with the RST_STREAM for the first request to be
cancelled, and the ping response confirms that all three requests have
arrived at the server. We can then skip sending a PING when cancelling the
remaining requests.

On Mon, Dec 2, 2024 at 2:57 PM Eric Anderson <ej...@google.com> wrote:

> On Mon, Dec 2, 2024 at 2:19 PM 'Damien Neil' via grpc.io <
> grpc-io@googlegroups.com> wrote:
>
>> I learned of this in https://go.dev/issue/70575, which is an issue filed
>> against Go's HTTP/2 client, caused by a new health check we'd added: When a
>> request times out or is canceled, we send a RST_STREAM frame for it.
>> Servers don't respond to RST_STREAM, so we bundle the RST_STREAM with a
>> PING frame to confirm that the server is still alive and responsive. In the
>> event many requests are canceled at once, we send only one PING for the
>> batch.
>>
>
> Our keepalive does something similar, but is time-based. If it has been X
> amount of time since the last receipt, then a PING checking the connection
> is fair. The problem is only the "aggressive" PING rate by the client. The
> client is doing exactly what the server was wanting to prevent:
> "overzealous" connection checking. I do think it is more appropriate to
> base it off a connection-level time instead of a per-request time, although
> you probably don't have a connection-level time to auto-tune to whereas you
> do get feedback from requests timing out.
>
> I'm wary of tieing keepalive checks to resets/deadlines, as those are
> load-shedding operations and people can have aggressive deadlines or cancel
> aggressively as part of normal course. In addition, TCP_USER_TIMEOUT with
> the RST_STREAM gets you a lot of the same value without requiring
> additional ACK packets.
>
> Note that I do think the 5 minutes is too large, but that's all I was able
> to get agreement for. Compared to 2 hours it is short... I really wanted a
> bit shy of 1 minute, as 1 minute is the magic inactivity for many home NATs
> and some cloud LBs.
>
> I think that gRPC servers should reset the ping strike count when they
>> *receive* a HEADERS or DATA frame.
>>
>
> I'm biased against the idea as that's the rough behavior of a certain
> server, and it was nothing but useless and a pain. HEADERS and DATA really
> have nothing to do with monitoring the connection, so it seems strange to
> let the client choose when to reset the counter. For BDP monitoring, we
> need it to be reset when the server sends DATA to use PINGs to adjust the
> client's receive window size. And I know of an implementation that sent
> unnecessary frames just to reset the counter so it could send PINGs.
>
> I question if that gets you what you need. If you start three requests at
> the same time with timeouts of 1s, 2s, 3s, then you'll still run afoul the
> limit.
>

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